黃世強 ( Sai-Keung Wong ) Publication List
International
Journal Papers
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[1]
Xing-Da
Jhan, Sai-Keung Wong, Elham Ebrahimi, Yuwen Lai, Wei-Chia Huang, Sabarish V. Babu, Effects of Small Talk With a Crowd
of Virtual Humans on Users' Emotional and Behavioral Responses, TVCG, 2022, 28(11):3767-3777. (ISMAR Special Issue)
DOI: 10.1109/TVCG.2022.3203107.
Youtube:
https://www.youtube.com/watch?v=SKT-HyWbETo
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[2]
Y. -C. Shih,
W. -H. Liao, W. -C. Lin, Sai-Keung Wong and C. -C. Wang, "Reconstruction and Synthesis of Lidar Point
Clouds of Spray," in IEEE Robotics and Automation
Letters, vol. 7, no. 2, pp. 3765-3772, April 2022, doi:
10.1109/LRA.2022.3148443.
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[3]
Hsiang-Yu Yang, Chien-Chou Wong, Sai-Keung Wong, A Study on Agent-Based Box-Manipulation
Animation Using Deep Reinforcement Learning. J. Inf. Sci. Eng. 37(3):
535-551 (2021)
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[4]
Shao‐Chieh Chen, Guan‐Ting Liu, Sai‐Keung
Wong, Generation of multiagent animation for object transportation
using deep reinforcement learning and blend‐trees, Computer Animation and Virtual
Worlds, 32(3-4), e2017, June 2021
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[5]
Wen-Yun Liu, Sai-Keung Wong,
Chieh-Yuan Chen, A natural language interface with casual users for crowd
animation, Computer Animation and Virtual Worlds 31 (4-5), e196, 2020
[Project][Demo][Supplemental][PPT]
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[6]
Chieh-Yuan Chen, Sai-Keung
Wong, Wen-Yun Liu, Generation of small groups with rich behaviors from
natural language interface, Computer Animation and Virtual Worlds 31 (4-5),
e1960, 2020
[Project][Demo][Supplemental][PPT]
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[7]
Yi-Chun Tseng, Sai-Keung Wong,
Transferring video to dynamic relief structures with water interaction,
Computer Animation and Virtual Worlds 31 (4-5), e1961, 2020
[Project][Demo][PPT]
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[8]
Hsiang-Yu Yang and Sai-Keung
Wong, Agent-based cooperative animation for box-manipulation using
reinforcement learning, ACM SIGGRAPH Symposium on Interactive
3D Graphics and Games, May 2019, accepted. (Montreal, Quebec, Canada). Published in PACM.
Project
link [video and relevant information]
[All
video, 98.2MB]
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[9]
Bo-Jyun Wu, Sai-Keung Wong,
Ta-Wei Li, Virtual titration laboratory experiment with differentiated
instruction, Computer Animation and Virtual
Worlds (CASA special issue), July 2019.
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[10]Kuan-Yu Liu, Matias Volonte,
Yu-Chun Hsu, Sabarish V. Babu, Sai-Keung
Wong, Interaction with proactive and reactive agents in box
manipulation tasks in virtual environments, Computer Animation
and Virtual Worlds (CASA special issue), July 2019.
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[11]Guan-Wen Lin, Sai-Keung Wong, Evacuation simulation with consideration of
obstacle removal and using game theory, Physical Review E 97, 062303, June
2018.
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[12]Hsuan Chen, Sai-Keung
Wong, Transporting Objects
by Multi-Agent Cooperation in Crowd Simulation, Computer
Animation and Virtual Worlds (CASA), May 2018. [Movie]
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[13]Po-Han Huang, Sai-Keung Wong, Emotional Virtual Crowd on Task Completion in
Virtual Markets, Computer Animation and Virtual Worlds (CASA),
May 2018. [Movie]
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[14]Sai-Keung Wong, Kai-Min Chen and Ting-Yu Chen,
Interactive Sand Art Drawing Using RGB-D Sensor, International Journal of Software
Engineering and Knowledge Engineering, Vol. 28, No. 5 (2018) 643–661.
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[15]
Tsung-Yu
Tsai, Sai Keung Wong, Yi-Hung
Chou and Guan-Wen Lin. Directing Virtual Crowds Based On
Dynamic Adjustment of Navigation Fields, Computer Animation and Virtual
Worlds (CASA2016), 2017, accepted.
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[16]
Sai
Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Master, Tsung-Yu
Tsai. Optimized
evacuation route based on crowd simulation, Computational Visual Media,
March 2017, accepted. [Video, 99MB]
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[17]
Wen-Chieh Lin, Sai-Keung Wong, Cheng-Hsing Li, and Richard Tseng, Generating
Believable Mixed Traffic Animation, Transactions on Intelligent
Transportation Systems,
2016, accepted.
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[18]
Sai-Keung Wong, Tse-Ching Chang,
Tan-Chi Ho, Jung-Hong Chuang, Fire Synthesis Using Basis Fires
and Design, The
Visual Computer, March 2017, Volume
33, Issue 3, pp 343–354.
[Video,33.8MB]
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[ Click the image to
enlarge ]
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[19]
Sai-Keung Wong, and Kai-Chun Chen, A Procedural Approach to Modelling
Virtual Climbing Plants with Tendrils, Computer Graphics Forum, Sep. 2015,
accepted.
[Demo
Video, 30.4MB]
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[20]
Sai-Keung Wong, Pao-Kun
Tang, Fu-Shun
Li, Z.M.
Wang, Shih-Ting
Yu, Guidance Path
Scheduling Using Particle Swarm Optimization in Crowd Simulation, Computer
Animation and Virtual World, Special Issue CASA 2015, Volume 26, Issue 3-4,
pages 387-395, May-August
2015. [Demo movie 96MB]
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[21]
Sai-Keung Wong and I-Ting Fu, Hybrid-Based
Snow Simulation and Snow Rendering With Shell Textures, Computer Animation and Virtual
World, Special Issue CASA 2015, Volume 26, Issue 3-4, pages 413–421, May-August 2015. [Video,
4.8MB]
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[22]
Sai-Keung
Wong and Yu-Chun Cheng, GPU-based
Radial View Based Culling for Continuous Self-Collision Detection of
Deformable Surfaces, Visual
Computer, accepted, Nov. 2014.
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[23]
Sai-Keung
Wong and George Baciu, Continuous Collision Detection for Deformable
Objects Using Permissible Clusters, Visual Computer, Volume 31, Issue
4, April 2015, pp 377-389. [Project page] [Movie mp4]
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Wonders of
Seabed: Difficulty
Evaluation of Management
Games Using Neural Network, TAAI, 2014
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[24]
Cheng-Yi Huang, Yi-Chen Lee, Chia-An Yu, Yi-Zheng Lee, Sai-Keung Wong, Wonders of Seabed:
Difficulty Evaluation of Management Games Using Neural Network, The 2014
Conference on Technologies and Applications of Artificial Intelligence,
Communications in Computer and Information Science, Lecture Notes in
Computer Science Volume 8916, Nov. 2014, pp.164-177. (with my undergraduate
students, 大學部學生)
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[25]
Sai-Keung
Wong and Yu-Chun Cheng, Continuous
Self-Collision Detection for Deformable Surfaces Interacting with Solid
Models, Computer Graphics Forum,
Volume 33, Issue 6, Sep. 2014, pp. 143-153. [Project page]
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[26]
Shing-Yeu Lii, Sai-Keung Wong, Ice Melting Simulation with Water Flow
Handling, The Visual Computer, Volume 30, Issue 5, May 2014, pp 531-538.
[Project]
[Demo 244MB ]
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[27]
Sai-Keung
Wong, Jau-An Yang, Tan-Chi Ho, and Jung-Hong Chuang, A
Skeleton-Based Approach for Consistent Segmentation Transfer Consistent Segmentation Transfer,
Journal of Information Science and
Engineering, 30(4), 2014, pp. 1053-1070.
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[28]
Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, A Heuristic Approach to the Simulation of Water
Drops and Flows on Glass Panes, Computers & Graphics, Volume 37, Issue 8, December 2013, Pages
963–973. [ Movie 26MB ] [ Project Page ]
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[29]
Sai-Keung
Wong,
Wen-Chieh Lin,
Chun-Hung Hung,
Yi-Jheng Huang, and Shing-Yeu Lii, Radial View Based Culling for Continuous Self-Collision Detection of
Skeletal Models, Transactions on
Graphics (ACM SIGGRAPH),
Volume 32 Issue 4, 114, July 2013. [Project Page, source code]
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[30]
Sai-Keung Wong and
Shih-Wei Fang, A Study on Genetic Algorithm and Neural Network for Mini-Games, Journal of
Information Science and Engineering, Volume 28, Number 1, pp. 45-159, 2012.
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[31]
Shih-Wei Fang and Sai-Keung Wong, Game Team Balancing by Using Particle Swarm Optimization, Knowledge-Based Systems, Volume 34, 2012.
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[32]
Sai-Keung Wong, Adaptive Continuous Collision Detection for
Cloth Models Using a Skipping Frame Session, Journal of Information Science and Engineering, Vol. 27 No. 5,
pp. 1545-1559, 2011.
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[33]
Sai-Keung Wong and G. Baciu, Robust Continuous Collision Detection
for Interactive Deformable Surfaces, Computer Animation and Virtual Worlds, VRCIA special issue, Vol. 18, Issue
3, pp. 179-192, July 2007.
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[34]
J.L. Hu, L. Ma, G.
Baciu, Sai-Keung Wong and W.Y.
Zhang, Modelling Multi-layer Seam
Puckering, Textile Research
Journal, Vol. 76, Number 9,
pp. 665-673, 2006.
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[35]
Sai-Keung Wong and G. Baciu, GPU-based Intrinsic Collision Detection
for Deformable Surfaces, Computer
Animation and Virtual Worlds,
Vol. 16, Number 3-4, pp. 153-161, 2005.
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[36]
Sai-Keung Wong and G. Baciu, Dynamic
Interaction between Deformable Surfaces and Nonsmooth Objects, IEEE Transactions on Visualization and Computer
Graphics, Vol. 3, Issue 3, pp. 329-340, May-Jun. 2005.
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[37]
Sai-Keung Wong and G. Baciu, Hardware-Based Collision and
Self-Collision for Rigid and Deformable Surfaces, Presence –Teleoperators and Virtual Environments, Vol. 13,
Issue 6, pp. 681-691, Dec. 2004.
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[38]
G. Baciu and Sai-Keung Wong, Image-Based
Collision Detection For Deformable Cloth Models, IEEE Transactions on Visualization and Computer Graphics, Vol. 10,
Issue 6, pp. 649-663, Nov.-Dec. 2004.
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[39]
G. Baciu and Sai-Keung Wong, Image-Based
Techniques in a Hybrid Collision Detector, IEEE Transactions on Visualization and Computer Graphics, Vol.
9, Issue 2, pp. 254-271, Apr.-Jun. 2003.
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[40]
G. Baciu and Sai-Keung Wong, The Impulse Graph:
A New Dynamic Structure for Global Collisions, Computer
Graphics Forum, Vol. 19, Issue 3, pp. 229-238, 2000.
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[41]
G. Baciu and Sai-Keung Wong and H. Sun, RECODE:
An Image-Based Collision Detection Algorithm, Journal of Visualization and Computer Animation, Vol. 10, Issue
4, pp. 181-192, 1999.
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