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黃世強 ( Sai-Keung Wong ) Publication List
International Journal Papers
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[1] Yu-tsen Wei, Weiwei Ma, Guan-hao Chen, Sai-Keung Wong: Risk-Aware
Motorcycle Interaction in Mixed Traffic Flow via Deep Reinforcement
Learning. Comput. Animat. Virtual Worlds 37(4) (2026)
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[2] Elizabeth A. Schlesener, Marcin Ziolkowski, Sai-Keung Wong, Brent
Westmoreland, Sabarish V. Babu: "Am I Understood?": How the
Interplay between Embodiment and Theory of Mind Behavior Affects LLM-Based
Conversational Agents on Perceived Trust, Anthropomorphism, Presence,
Usability, and User Experience. ACM Trans. Interact. Intell. Syst. 16(2):
11:1-11:45 (2026)
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[3] Sai-Keung Wong, Pin-Chieh Huang, Chun-Han Shih, Guan-Ting Lin,
Wen-Chieh Lin: Traffic Animation of Pedestrian and Vehicle Interactions in
Non-Signalized Mid-Block Regions. IEEE Access 13: 141245-141262 (2025)
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[4] Cheng-En Cai, Sai-Keung Wong, Tzu-yu Chen: Risk-Aware Pedestrian
Behavior Using Reinforcement Learning in Mixed Traffic. Comput. Animat.
Virtual Worlds 36(3) (2025)
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[5] Guan-Ting Liu, Sai-Keung Wong: Mastering broom-like tools for object
transportation animation using deep reinforcement learning. Comput. Animat.
Virtual Worlds 35(3) (2024)
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[6] Wei-Chia Huang, Sai-Keung Wong, Matias Volonte, Sabarish V. Babu: Impact
of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users'
Visual Attention and Collision Avoidance in VR. IEEE Trans. Vis. Comput.
Graph. 30(9): 6146-6163 (2024)
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[7] Sai-Keung Wong, Xu-Tao Wei: Animation generation for object
transportation with a rope using deep reinforcement learning. Comput.
Animat. Virtual Worlds 34(3-4) (2023)
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[8] Xing-Da Jhan, Sai-Keung Wong, Elham Ebrahimi, Yuwen Lai, Wei-Chia
Huang, Sabarish V. Babu: Effects of Small Talk With a Crowd of Virtual
Humans on Users' Emotional and Behavioral Responses. IEEE Trans. Vis.
Comput. Graph. 28(11): 3767-3777 (2022) (ISMAR Special Issue)
DOI: 10.1109/TVCG.2022.3203107.
Youtube: https://www.youtube.com/watch?v=SKT-HyWbETo
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[9] Chen, Bo-Han, Sai-Keung Wong,
Wei-Che Chang, and Roy Ping-Hao Fan. "LAGH: Towards Asymmetrical
Collaborative Bodily Play between 1st and 2nd Person Perspectives."
Proceedings of the ACM on Human-Computer Interaction 6, no. CSCW2 (2022):
1-26.
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[10]
Chien‐Chou Wong, Cheng‐En Cai, Hao‐Ming Tsai, Guan‐Ting Liu, Sai‐Keung Wong, Generation of cart‐pulling
animation in a multiagent environment using deep learning, Computer
Animation and Virtual Worlds, 33(3-4), e2081.
https://onlinelibrary.wiley.com/doi/full/10.1002/cav.2081
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[11]
Y. -C. Shih, W. -H. Liao, W. -C. Lin, Sai-Keung Wong and C. -C. Wang,
"Reconstruction and Synthesis of Lidar Point Clouds of Spray,"
in IEEE Robotics and
Automation Letters, vol. 7, no. 2, pp. 3765-3772, April 2022,
doi: 10.1109/LRA.2022.3148443.
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[12]
Hsiang-Yu Yang, Chien-Chou Wong, Sai-Keung Wong, A Study on
Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning.
J. Inf. Sci. Eng. 37(3): 535-551 (2021)
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[13]
Shao‐Chieh Chen, Guan‐Ting Liu, Sai‐Keung Wong, Generation of multiagent animation
for object transportation using deep reinforcement learning and blend‐trees, Computer Animation and Virtual
Worlds, 32(3-4), e2017, June 2021
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[14]
Wen-Yun Liu, Sai-Keung Wong, Chieh-Yuan Chen, A natural language interface
with casual users for crowd animation, Computer Animation and Virtual
Worlds 31 (4-5), e196, 2020
[Project][Demo][Supplemental][PPT]
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[15]
Chieh-Yuan Chen, Sai-Keung Wong, Wen-Yun Liu, Generation of small groups with
rich behaviors from natural language interface, Computer Animation and
Virtual Worlds 31 (4-5), e1960, 2020
[Project][Demo][Supplemental][PPT]
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[16]
Yi-Chun Tseng, Sai-Keung Wong, Transferring video to dynamic relief structures
with water interaction, Computer Animation and Virtual Worlds 31 (4-5),
e1961, 2020
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[17]
Hsiang-Yu Yang and Sai-Keung Wong, Agent-based cooperative animation for
box-manipulation using reinforcement learning, ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2019,
accepted. (Montreal, Quebec, Canada). Published
in PACM.
Project link [video and relevant
information]
[All
video, 98.2MB]
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[18]
Bo-Jyun Wu, Sai-Keung Wong, Ta-Wei Li, Virtual titration laboratory
experiment with differentiated instruction, Computer Animation
and Virtual Worlds (CASA special issue), July 2019.
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[19]
Kuan-Yu Liu, Matias Volonte, Yu-Chun
Hsu, Sabarish V. Babu, Sai-Keung
Wong, Interaction with proactive and reactive agents in box
manipulation tasks in virtual environments, Computer Animation
and Virtual Worlds (CASA special issue), July 2019.
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[20]
Guan-Wen Lin, Sai-Keung Wong, Evacuation
simulation with consideration of obstacle removal and using game theory,
Physical Review E 97, 062303, June 2018.
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[21]
Hsuan Chen, Sai-Keung Wong, Transporting Objects by Multi-Agent Cooperation in
Crowd Simulation, Computer Animation and Virtual Worlds (CASA), May 2018. [Movie]
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[22]
Po-Han Huang, Sai-Keung Wong, Emotional Virtual
Crowd on Task Completion in Virtual Markets, Computer Animation and Virtual
Worlds (CASA), May 2018. [Movie]
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[23]
Sai-Keung Wong, Kai-Min Chen and
Ting-Yu Chen, Interactive Sand Art Drawing Using RGB-D Sensor,
International Journal of Software Engineering and Knowledge Engineering,
Vol. 28, No. 5 (2018) 643–661.
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[24] Tsung-Yu Tsai, Sai
Keung Wong, Yi-Hung Chou and Guan-Wen Lin. Directing Virtual
Crowds Based On Dynamic Adjustment of Navigation Fields, Computer Animation
and Virtual Worlds (CASA2016), 2017, accepted.
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[25] Sai Keung Wong, Yu-Shuen Wang,
Pao-Kun Tang, Master, Tsung-Yu Tsai.
Optimized evacuation route based on crowd simulation, Computational Visual
Media, March 2017, accepted. [Video, 99MB]
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[26] Wen-Chieh Lin, Sai-Keung Wong, Cheng-Hsing Li,
and Richard Tseng, Generating Believable Mixed Traffic Animation,
Transactions on Intelligent Transportation Systems, 2016, accepted.
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[27] Sai-Keung Wong,
Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang, Fire Synthesis Using
Basis Fires and Design, The Visual
Computer, March 2017, Volume
33, Issue 3, pp 343–354.
[Video,33.8MB]
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[ Click the image to enlarge ]
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[28] Sai-Keung
Wong, and Kai-Chun Chen, A Procedural Approach to Modelling Virtual
Climbing Plants with Tendrils, Computer Graphics Forum, Sep. 2015,
accepted.
[Demo
Video, 30.4MB]
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[29]
Sai-Keung Wong, Pao-Kun Tang, Fu-Shun
Li, Z.M. Wang, Shih-Ting Yu, Guidance Path Scheduling Using Particle Swarm
Optimization in Crowd Simulation, Computer Animation and Virtual World,
Special Issue CASA 2015, Volume 26, Issue 3-4, pages 387-395, May-August 2015. [Demo movie 96MB]
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[30] Sai-Keung
Wong and I-Ting Fu, Hybrid-Based Snow
Simulation and Snow Rendering With Shell Textures, Computer Animation and Virtual World, Special
Issue CASA 2015, Volume 26, Issue 3-4, pages 413–421, May-August 2015. [Video, 4.8MB]
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[31]
Sai-Keung Wong and Yu-Chun Cheng, GPU-based
Radial View Based Culling for Continuous Self-Collision Detection of
Deformable Surfaces, Visual Computer,
accepted, Nov. 2014.
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[32] Sai-Keung Wong and George Baciu, Continuous Collision Detection
for Deformable Objects Using Permissible Clusters, Visual Computer, Volume
31, Issue 4, April 2015, pp 377-389. [Project page] [Movie
mp4]
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Wonders of Seabed: Difficulty Evaluation of Management Games
Using Neural Network, TAAI, 2014
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[33] Cheng-Yi Huang, Yi-Chen Lee, Chia-An Yu, Yi-Zheng
Lee, Sai-Keung Wong, Wonders of
Seabed: Difficulty Evaluation of Management Games Using Neural Network, The
2014 Conference on Technologies and Applications of Artificial
Intelligence, Communications in Computer and Information Science, Lecture
Notes in Computer Science Volume 8916, Nov. 2014, pp.164-177. (with my
undergraduate students, 大學部學生)
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[34]
Sai-Keung Wong and Yu-Chun Cheng, Continuous Self-Collision Detection for Deformable Surfaces
Interacting with Solid Models, Computer
Graphics Forum, Volume 33, Issue 6, Sep. 2014, pp. 143-153. [Project
page]
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[35]
Shing-Yeu Lii, Sai-Keung Wong, Ice Melting
Simulation with Water Flow Handling, The Visual Computer, Volume 30, Issue 5, May 2014, pp 531-538.
[Project] [Demo 244MB ]
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[36]
Sai-Keung Wong, Jau-An Yang,
Tan-Chi Ho, and Jung-Hong Chuang, A Skeleton-Based Approach for Consistent
Segmentation Transfer Consistent
Segmentation Transfer, Journal of
Information Science and Engineering, 30(4), 2014, pp. 1053-1070.
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[37] Kai-Chun Chen,
Pei-Shan Chen, and Sai-Keung Wong, A Heuristic Approach to the Simulation of Water
Drops and Flows on Glass Panes,
Computers & Graphics, Volume 37, Issue 8, December 2013, Pages 963–973.
[ Movie 26MB ] [ Project Page ]
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[38]
Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, and Shing-Yeu Lii, Radial View Based Culling
for Continuous Self-Collision Detection of Skeletal Models, Transactions on Graphics (ACM SIGGRAPH), Volume 32 Issue 4,
114, July 2013. [Project Page, source code]
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[39]
Sai-Keung Wong and Shih-Wei Fang, A Study on Genetic
Algorithm and Neural Network for Mini-Games, Journal of Information Science and Engineering, Volume 28, Number 1, pp. 45-159, 2012.
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[40]
Shih-Wei Fang and Sai-Keung Wong, Game Team Balancing by Using Particle Swarm Optimization, Knowledge-Based Systems, Volume 34, 2012.
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[41]
Sai-Keung Wong, Adaptive Continuous Collision Detection for Cloth Models Using a
Skipping Frame Session, Journal
of Information Science and Engineering, Vol. 27 No. 5, pp. 1545-1559,
2011.
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[42]
Sai-Keung Wong and G. Baciu, Robust Continuous Collision Detection for Interactive Deformable
Surfaces, Computer Animation
and Virtual Worlds, VRCIA
special issue, Vol. 18, Issue 3, pp. 179-192, July 2007.
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[43]
J.L. Hu, L. Ma, G. Baciu, Sai-Keung Wong and W.Y. Zhang, Modelling Multi-layer Seam Puckering, Textile Research Journal, Vol. 76, Number 9, pp. 665-673,
2006.
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[44]
Sai-Keung Wong and G. Baciu, GPU-based Intrinsic Collision Detection for Deformable Surfaces, Computer Animation and Virtual Worlds, Vol. 16, Number 3-4, pp. 153-161,
2005.
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[45]
Sai-Keung Wong and G. Baciu, Dynamic Interaction between
Deformable Surfaces and Nonsmooth Objects, IEEE Transactions on Visualization and Computer Graphics, Vol.
3, Issue 3, pp. 329-340, May-Jun. 2005.
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[46]
Sai-Keung
Wong and G. Baciu, Hardware-Based Collision and
Self-Collision for Rigid and Deformable Surfaces, Presence –Teleoperators and Virtual Environments, Vol. 13,
Issue 6, pp. 681-691, Dec. 2004.
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[47]
G. Baciu and Sai-Keung Wong, Image-Based Collision Detection For Deformable
Cloth Models, IEEE Transactions on
Visualization and Computer Graphics, Vol. 10, Issue 6, pp. 649-663,
Nov.-Dec. 2004.
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[48]
G. Baciu and Sai-Keung Wong, Image-Based Techniques in a Hybrid Collision
Detector, IEEE Transactions on
Visualization and Computer Graphics, Vol. 9, Issue 2, pp. 254-271,
Apr.-Jun. 2003.
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[49]
G. Baciu and Sai-Keung Wong, The Impulse Graph: A New Dynamic Structure for
Global Collisions, Computer Graphics Forum, Vol. 19, Issue 3, pp. 229-238, 2000.
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[50]
G. Baciu and Sai-Keung Wong and H. Sun, RECODE: An Image-Based Collision
Detection Algorithm, Journal of
Visualization and Computer Animation, Vol. 10, Issue 4, pp. 181-192,
1999.
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