[International Journal Papers]
[International Conference Papers]
¶À¥@±j (
Sai-Keung Wong )
International
Conference Papers
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1.
Wong, S. K., Chen, Y. A., Schlesener, E. A.,
Venkatakrishnan, R., Venkatakrishnan, R., Chao, Y. T., & Babu, S. V.
(2025, October). Effects of Organizational and Behavioral Reactions of
Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality
Simulation. In 2025 IEEE International Symposium on Mixed and Augmented
Reality (ISMAR) (pp. 624-634). IEEE. |
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2.
Huang, J. H., Lai, B. Y., Wong, S. K., & Lin, W.
C. (2025). Traffic Flow Reconstruction Using Two-Stage Optimization Based on
Microscopic and Macroscopic Features. Pacific Graphics. |
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3.
Tsai, H. M., & Wong, S. K. (2025). Animating
Vehicles Risk-Aware Interaction with Pedestrians Using Deep Reinforcement
Learning. Pacific Graphics. |
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4.
Chang, F. J., Wong, S. K., Huang, B. R., & Lin, W.
C. (2025). Animating Multi-Vehicle Interactions in Traffic Conflict Zones
Using Operation Plans. Pacific Graphics. |
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5.
Hung, C. H., Wong, S. K., Yang, S. C., & Yeh, I.
C. (2024, June). An Evaluation of a Simulation System for Visitors in Exhibit
Halls. In International Conference on Computer Animation and Social
Agents (pp. 160-176). Singapore: Springer Nature Singapore. |
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6.
Yi-An Chen, Sai-Keung Wong,
Yu-Ting Chao, Sabarish V. Babu: Effects of Organizational and Behavioral Reactions
of Virtual Crowds on Users' Affect and Behavior in a Simulated Stressful
Situation. ISMAR 2024: 1107-1116 |
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7.
Sai-Keung Wong, Matias Volonte, Kuan-Yu Liu, Elham
Ebrahimi, Sabarish V. Babu: Comparing Visual Attention with Leading and
Following Virtual Agents in a Collaborative Perception-Action Task in VR. VR
2023: 152-162 |
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8.
Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, and Sabarish V. Babu (2022, March).
An Evaluation of Native versus Foreign Communicative Interactions on Users¡¦
Behavioral Reactions towards Affective Virtual Crowds. In 2022 IEEE
Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 340-349). |
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9.
Kuan-Yu Liu,
Sai-Keung Wong,
Matias
Volonte, Elham Ebrahimi,
and Sabarish
V. Babu (2022, March). Investigating the Effects
of Leading and Following Behaviors of Virtual Humans in Collaborative Fine
Motor Tasks in Virtual Reality. In 2022 IEEE Conference on Virtual Reality
and 3D User Interfaces (VR) (pp. 330-339). |
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10.
Bo-Han Chen, Sai-Keung Wong, and
Chien-Yao Huang. 2022. Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives. In The Adjunct Publication of the
40th Annual ACM Symposium on Human Factors in Computing Systems (CHI '22
Extended Abstracts), April 30¡VMay 5, 2022, New Orleans, LA, USA. ACM, New
York, NY, USA, 9 pages. |
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11.
Bo-Han Chen,
Sai-Keung Wong, Wei-Che Chang, Ping-Hao Fan, Towards Social Interaction
between 1st and 2nd Person Perspectives on Bodily Play. UIST (Adjunct Volume)
2021: 1-3 |
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12.
Tzu-An Huang, Sai-Keung Wong, Lan-Da Van,
Trajectory-Based Dynamic Handwriting Recognition
Using Fusion Neural Network, International Conference on Technologies and
Applications of Artificial Intelligence, 2021: pp. 7-12. |
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13.
Matias Volonte, Chang-Chun Wang, Elham Ebrahimi,
Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung
Wong, Sabarish V. Babu, Effects of Language Familiarity in Simulated
Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion
in Virtual Reality, IEEE VR, March 2021. |
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14.
Bo-Han Chen, Sai-Keung
Wong, Wei-Che Chang, A new approach to parallel interaction through
co-located and object-oriented storytelling, Conference Companion Publication
of the 2020 on Computer Supported Cooperative Work and Social Computing, pp.
233-238, Oct. 2020. |
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15. Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P.
Maze, Sai-Keung Wong, Sabarish V.
Babu, Effects of Interacting with a Crowd of Emotional Virtual Humans on
Users¡¦ Affective and Non-Verbal Behaviors, IEEE VR, pp. 293-302, March 2020. |
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16. Hsiang-Yu Yang, Chien-Chou Wong and Sai-Keung Wong, Effects of Reward
Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement
Learning, 2019 International Conference on Technologies and Applications of
Artificial Intelligence, pp. 1-6, Nov. 2019 |
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17. Tsai-Ho Sun, Chien-Hsun
Lai, Sai-Keung
Wong, Yu-Shuen Wang, Adversarial Colorization of Icons Based On Structure And Color
Conditions, ACM Multimedia, 2019. (Nice, Fance) |
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Hsuan Chen
and Sai-Keung Wong, Transportation
Strategies for Box-Manipulation in Crowd Simulation, CASA, ACM DL, May 2019.
(France) [Movie,29.1MB] |
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18. Yi-Chun Tseng and Sai-Keung Wong, Water Flow Interaction with Dynamic Relief Structures in Video, ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2019. Poster. |
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19.
Sai-Keung Wong, Yi-Hung Chou and Hsiang-Yu Yang, A Framework for Simulating
Agent-Based Cooperative Tasks in Crowd Simulation, ACM SIGGRAPH Symposium on
Interactive 3D Graphics and Games, 2018, accepted. (Montreal, Quebec, Canada)
[Movie]
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20.
Sai-Keung Wong
and Ruei-Che Ho, Map Attribute Brushes for Crowd Authoring System, ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2018. Poster. [Movie] |
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21. Tsai-Ho Sun, Yi-Chun Tseng, Sai-Keung Wong, Hsuan Chen, Tsung-Yu
Tsai. Animating Pictures Using Procedural 2.5D Water Flow Simulation, IEEE
International Conference on Multimedia and Expo, 2017, accepted. (Hong Kong) [Movie,
28.7MB] [Executable Download, 7.39MB] Please
read 00README.txt |
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22.
Hsin-Kai
Chen, Sai Keung Wong, Po-Han Huang
and Yu-An Chang, A Two-Dimensional Editing System
Based on Hand Gestures and Real Object Manipulation Using RGB-D Sensor, ACM
SIGGRAPH VRCAI, 2016. Accepted. (3rd -4th December,
Zhuhai, China). [Movie,
35MB] |
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23. Ruei-Che Ho, Sai-Keung
Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Hu, Yu-Shuen Wang, I-Cheng Yeh, An Authoring Framework for Time Dependent
Crowd Simulation, Siggraph Asia, Poster, 5-8 Dec
2016. (Macau, China) |
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24. Sai-Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Tsung-Yu Tsai, Optimized Route
for Crowd Evacuation, Pacific Graphics, short paper, accepted, 2016. (Japan). [Video,
99MB] |
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25. Fu-Shun Li, Sai-Keung Wong, Animating Agents Based on Radial View in Crowd
Simulation, VRST, 2016, accepted. (2nd - 4th November,
Germany) [Movie,
557MB] |
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26. Tsung-Yu Tsai, Sai Keung Wong, Yi-Hung Chou and
Guan-Wen Lin, Directing Virtual Crowds Based On
Dynamic Adjustment of Navigation Fields, CASA, 2016, accepted. 23-25 May,
Geneva, Switzerland. |
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27. Ting-Yu
Chen, Sai-Keung Wong, Digital
Artwork Creation Using Water and Sand on a Two-Dimensional Surface, The 8th International Symposium on Visual
Information Communication and Interaction (VINCI), August 24-26, 2015.
(Tokyo, Japan). |
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28. Pei-Shan Chen, Sai-Keung
Wong and Wen-Chieh Lin, Two-Dimensional
Digital Water Art Creation on a Non-Absorbent Hydrophilic Surface, IEEE International
Conference on Multimedia and Expo, 2015, accepted. (Torino, Italy) [Demo Movie, 39MB] |
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29. Bo-Han
Chen, Sai-Keung Wong and Wei-Che
Chang, Motorcycle Ride Care Using Android Phone, CHI 2015 Works-in-Progress,
2015. (South Korea)
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30. George Baciu and
Sai-Keung Wong, From fiber to fabric: interactive clothing for
virtual humans, SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot
for Telepresence, Article 5, 2014. |
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31. Sai-Keung
Wong, Tse-Ching Chang, Tan-Chi Ho,
Jung-Hong Chuang, Data-Driven Fire Synthesis and Design, Pacific Graphics, short papers, Oct. 2014, pp. 67-72. (South
Korea). |
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32. Kai-Min
Chen and Sai-Keung Wong, Interactive
Sand Art Drawing Using Kinect, The 7th
International Symposium on Visual Information Communication and Interaction
(VINCI), August 2014. (Sydney, Australia). |
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33. Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang, Dynamic
Radial View Based Culling for Continuous Self-Collision Detection, ACM SIGGRAPH Symposium on Interactive 3D
Graphics and Games, pp. 39-46, 2014 (March). (USA) [
pdf ] [ Movie
29MB ] |
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34.
Peng-Yu Chen and Sai-Keung Wong, Real-Time Auto Stylized
Sand Art Drawing, The 13-th International Conference on
Computer-Aided Design and Computer Graphics (CAD/Graphics),
Nov. 2013. (Hong Kong) |
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35. Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, Real-Time
Water Drops and Flows on Glass Panes, Proceedings of the ACM
SIGGRAPH Symposium on Interactive 3D Graphics and Games, Poster, 192-192, 2013 (March). (USA)
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36. Sai-Keung
Wong, Yu-Chun Cheng, and Shing-Yeu Lii, GPU Ray
Tracing Based on Reduced Bounding Volume Hierarchies, in Proceedings of the 9-th International Conference Computer Graphics,
Imaging and Visualization, pp. 1-6, 2012. |
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37. Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho,
Yu-Chieh Chen, and Jung-Hong Chuang, A
Skeleton-Based Approach for Shape Correspondence, The 11th
International Conference on Virtual Reality Continuum and Its Applications in
Industry (VRCAI), pp. 329-336, 2012. |
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38. Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, A Hybrid Method for
Water Droplet Simulation, The 11th International Conference on Virtual
Reality Continuum and Its Applications in Industry (VRCAI), 2012. (Singapore) |
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39. Sai-Keung Wong, George Baciu, Cheng-Min Liu and Chiao-Chin Yeh, Robust Continuous Collision Detection for Deformable Objects, ACM
Symposium on Virtual Reality Software and Technology (VRST), Hong Kong, pp. 55-62, 2010. [ Project] |
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40. Phasit
Charoenkwan, Shih-Wei Fang and Sai-Keung Wong, A Study on Genetic Algorithm and Neural Network for Implementing Mini-Games, 15th annual
conference on Technologies and Applications of Artificial Intelligence
(TAAI), Taiwan, pp. 158 - 165, 2010. |
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41. Sai-Keung
Wong and G. Baciu, A Randomized Marking Scheme for Continuous
Collision Detection in Simulation of Deformable Surfaces, ACM International Conference on Virtual
Reality Continuum and Its Applications (VRCIA), pp.
181-188, 2006. |
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42. Sai-Keung
Wong, G. Baciu and J. L. Hu,
Multi-Layered Deformable Surfaces for Virtual Clothing, ACM International Symposium on Virtual Reality Software and Technology, pp. 24- 31, 2004. |
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43. G. Baciu and Sai-Keung
Wong, Hardware-Assisted Self-Collision Detection for Deformable Surfaces,
ACM International Symposium on Virtual
Reality Software and Technology, pp.
129-136, 2002. |
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44. G. Baciu, Sai-Keung
Wong and H. Sun, Hardware-Assisted Virtual Collisions, ¡§ACM International
Symposium on Virtual Reality Software and Technology¡¨, pp. 145-151, Nov. 1998. |
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45. G. Baciu and Sai-Keung
Wong, Rendering in Object Interference Detection on Conventional Graphics
Workstations, ¡§Pacific Graphics¡¨, pp. 51-58, Oct. 1997. |