[International
Journal Papers] [International Conference Papers]
黃世強 ( Sai-Keung Wong )
International
Conference Papers
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1.
Chien‐Chou Wong, Cheng‐En Cai, Hao‐Ming Tsai, Guan‐Ting
Liu, Sai‐Keung Wong, Generation
of cart‐pulling animation in a multiagent environment using deep learning, Computer Animation and Virtual Worlds, 33(3-4), e2081. |
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2.
Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, and Sabarish V. Babu (2022, March). An Evaluation of Native versus
Foreign Communicative Interactions on Users’ Behavioral Reactions towards
Affective Virtual Crowds. In 2022 IEEE Conference on Virtual Reality and 3D
User Interfaces (VR) (pp. 340-349). |
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3.
Kuan-Yu Liu, Sai-Keung Wong, Matias
Volonte,
Elham Ebrahimi, and Sabarish V. Babu (2022, March).
Investigating the Effects of Leading and Following Behaviors of Virtual
Humans in Collaborative Fine Motor Tasks in Virtual Reality. In 2022 IEEE
Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 330-339). |
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4.
Bo-Han
Chen, Sai-Keung Wong, and Chien-Yao Huang. 2022. Towards Object-oriented
Storytelling via 1st and 3rd Person Perspectives. In The Adjunct Publication
of the 40th Annual ACM Symposium on Human Factors in Computing Systems (CHI
'22 Extended Abstracts), April 30–May 5, 2022, New Orleans, LA, USA. ACM, New
York, NY, USA, 9 pages. |
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5.
Bo-Han Chen,
Sai-Keung Wong, Wei-Che Chang, Ping-Hao Fan, Towards Social Interaction
between 1st and 2nd Person Perspectives on Bodily Play. UIST (Adjunct Volume)
2021: 1-3 |
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6.
Tzu-An Huang, Sai-Keung
Wong, Lan-Da Van, Trajectory-Based Dynamic Handwriting Recognition Using
Fusion Neural Network, International Conference on Technologies and Applications
of Artificial Intelligence, 2021: pp. 7-12. |
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7.
Matias Volonte, Chang-Chun Wang, Elham Ebrahimi,
Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung
Wong, Sabarish V. Babu, Effects of Language Familiarity in Simulated
Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion
in Virtual Reality, IEEE VR, March 2021. |
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8.
Bo-Han Chen, Sai-Keung
Wong, Wei-Che Chang, A new approach to parallel interaction through
co-located and object-oriented storytelling, Conference Companion Publication
of the 2020 on Computer Supported Cooperative Work and Social Computing, pp.
233-238, Oct. 2020. |
9.
Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P.
Maze, Sai-Keung Wong, Sabarish V.
Babu, Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’
Affective and Non-Verbal Behaviors, IEEE VR, pp. 293-302, March 2020. |
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10.
Hsiang-Yu Yang, Chien-Chou Wong and Sai-Keung Wong, Effects of Reward
Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement
Learning, 2019 International Conference on Technologies and Applications of
Artificial Intelligence, pp. 1-6, Nov. 2019 |
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11.
Tsai-Ho Sun, Chien-Hsun Lai,
Sai-Keung
Wong, Yu-Shuen Wang, Adversarial Colorization of Icons
Based On Structure And Color Conditions, ACM Multimedia, 2019. (Nice, Fance) |
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12.
Hsuan Chen and Sai-Keung
Wong, Transportation Strategies for Box-Manipulation in Crowd Simulation,
CASA, ACM DL, May 2019. (France) [Movie,29.1MB] |
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13.
Yi-Chun Tseng and Sai-Keung Wong, Water Flow Interaction with Dynamic Relief
Structures in Video, ACM SIGGRAPH Symposium on Interactive 3D Graphics and
Games, May 2019. Poster. |
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14. Sai-Keung
Wong, Yi-Hung Chou
and Hsiang-Yu Yang, A Framework for Simulating Agent-Based Cooperative Tasks
in Crowd Simulation, ACM SIGGRAPH Symposium on Interactive 3D Graphics and
Games, 2018, accepted. (Montreal, Quebec, Canada) [Movie]
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15. Sai-Keung Wong and Ruei-Che Ho, Map Attribute Brushes for
Crowd Authoring System, ACM SIGGRAPH Symposium on Interactive 3D Graphics and
Games, May 2018. Poster. [Movie] |
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16. Tsai-Ho Sun, Yi-Chun Tseng, Sai-Keung Wong, Hsuan Chen, Tsung-Yu
Tsai. Animating Pictures Using Procedural 2.5D Water Flow Simulation, IEEE International
Conference on Multimedia and Expo, 2017, accepted. (Hong Kong) [Movie,
28.7MB] [Executable
Download, 7.39MB] Please read 00README.txt |
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17. Hsin-Kai Chen, Sai Keung Wong, Po-Han Huang and
Yu-An Chang, A Two-Dimensional Editing System Based on Hand Gestures and Real
Object Manipulation Using RGB-D Sensor, ACM SIGGRAPH VRCAI, 2016. Accepted.
(3rd -4th December, Zhuhai, China). [Movie, 35MB] |
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18. Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han
Hu, Yu-Shuen Wang, I-Cheng Yeh, An Authoring Framework for Time Dependent Crowd
Simulation, Siggraph Asia, Poster, 5-8 Dec 2016. (Macau, China) |
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19. Sai-Keung Wong, Yu-Shuen Wang,
Pao-Kun Tang, Tsung-Yu Tsai, Optimized Route for Crowd Evacuation, Pacific
Graphics, short paper, accepted, 2016. (Japan). [Video,
99MB] |
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20. Fu-Shun
Li, Sai-Keung Wong, Animating Agents Based on Radial
View in Crowd Simulation, VRST, 2016, accepted. (2nd - 4th
November, Germany) [Movie,
557MB] |
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21. Tsung-Yu
Tsai, Sai Keung Wong, Yi-Hung Chou
and Guan-Wen Lin, Directing Virtual Crowds Based On Dynamic Adjustment of
Navigation Fields, CASA, 2016, accepted. 23-25 May, Geneva, Switzerland. |
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22. Ting-Yu Chen, Sai-Keung Wong, Digital Artwork Creation
Using Water and Sand on a Two-Dimensional Surface, The 8th International Symposium on Visual Information Communication
and Interaction (VINCI), August 24-26, 2015. (Tokyo, Japan). |
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23. Pei-Shan
Chen, Sai-Keung Wong and Wen-Chieh
Lin, Two-Dimensional Digital Water
Art Creation on a Non-Absorbent Hydrophilic Surface, IEEE International
Conference on Multimedia and Expo, 2015, accepted. (Torino,
Italy) [Demo Movie, 39MB] |
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24.
Bo-Han Chen, Sai-Keung Wong
and Wei-Che Chang, Motorcycle Ride Care Using Android Phone, CHI 2015
Works-in-Progress, 2015. (South Korea)
. |
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25.
George
Baciu and Sai-Keung Wong, From fiber to fabric: interactive clothing
for virtual humans, SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social
Robot for Telepresence, Article 5, 2014. |
26. Sai-Keung
Wong,
Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang, Data-Driven Fire Synthesis and
Design, Pacific Graphics, short papers,
Oct. 2014, pp. 67-72. (South Korea). |
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27. Kai-Min Chen and Sai-Keung Wong, Interactive Sand
Art Drawing Using Kinect, The 7th
International Symposium on Visual Information Communication and Interaction
(VINCI), August 2014. (Sydney, Australia). |
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28. Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang, Dynamic Radial View Based
Culling for Continuous Self-Collision Detection, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp.
39-46, 2014 (March). (USA) [
pdf ] [ Movie
29MB ] |
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29. Peng-Yu Chen and Sai-Keung Wong, Real-Time Auto Stylized Sand Art Drawing, The 13-th International
Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics),
Nov. 2013. (Hong Kong) |
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30. Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, Real-Time Water Drops and Flows on Glass Panes, Proceedings
of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Poster, 192-192, 2013 (March). (USA)
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31. Sai-Keung
Wong, Yu-Chun
Cheng, and Shing-Yeu Lii, GPU Ray Tracing Based on Reduced
Bounding Volume Hierarchies, in Proceedings
of the 9-th International Conference Computer Graphics, Imaging and
Visualization, pp. 1-6, 2012. |
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32.
Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, and Jung-Hong Chuang, A Skeleton-Based Approach for
Shape Correspondence, The 11th International
Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI), pp. 329-336, 2012. |
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33. Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, A Hybrid Method for Water Droplet Simulation, The 11th International Conference on Virtual Reality Continuum and
Its Applications in Industry (VRCAI), 2012. (Singapore) |
34.
Sai-Keung Wong, George Baciu, Cheng-Min Liu and Chiao-Chin Yeh, Robust Continuous Collision
Detection for Deformable Objects, ACM
Symposium on Virtual Reality Software and Technology (VRST), Hong Kong, pp. 55-62, 2010. [ Project] |
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35.
Phasit Charoenkwan,
Shih-Wei Fang and Sai-Keung
Wong, A Study on Genetic Algorithm and Neural
Network for Implementing Mini-Games, 15th annual conference on Technologies and Applications of Artificial
Intelligence (TAAI), Taiwan, pp. 158 - 165, 2010. |
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36. Sai-Keung
Wong and G.
Baciu, A Randomized Marking Scheme for
Continuous Collision Detection in Simulation of Deformable Surfaces, ACM International Conference on Virtual
Reality Continuum and Its Applications (VRCIA), pp. 181-188, 2006. |
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37. Sai-Keung
Wong, G. Baciu
and J. L. Hu, Multi-Layered Deformable Surfaces for Virtual Clothing, ACM International Symposium on Virtual
Reality Software and Technology,
pp. 24- 31, 2004. |
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38. G. Baciu and Sai-Keung Wong, Hardware-Assisted Self-Collision Detection for
Deformable Surfaces, ACM International Symposium
on Virtual Reality Software and Technology, pp. 129-136, 2002. |
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39. G. Baciu, Sai-Keung Wong and H. Sun, Hardware-Assisted Virtual Collisions,
“ACM International Symposium on Virtual Reality Software and
Technology”, pp. 145-151, Nov.
1998. |
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40. G. Baciu and Sai-Keung Wong, Rendering in Object Interference Detection on
Conventional Graphics Workstations, “Pacific Graphics”, pp. 51-58, Oct. 1997. |