Ice Melting
Simulation with Water Flow Handling
Shing-Yeu Lii
Sai-Keung Wong
National Chiao Tung University, Taiwan, ROC
Abstract
In this paper, we propose a new
approach based on a particle-based model for ice melting simulation. Each
particle has an attribute called virtual water. The amount of the virtual water
of an ice particle indicates the amount of water surrounding the ice particle.
The transfer of the virtual water is performed between the exterior ice
particles so as to simulate the thin layer of water flow on the surface. Our
approach also handles the transition between the virtual water and the water
particles. We compute the isosurface of a density field defined by the ice
particles and the virtual water. A simple ray tracing method is adopted for
rendering the objects. We report the experimental results of several ice
melting simulations with water flow and water drops.
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Publications
The final publication is
available at link.springer.com
Bib tex:
@article{ref:LiiWong:VC2014,
author = {Shing-Yeu Lii and Sai-Keung Wong},
title = { Ice Melting
Simulation with Water Flow Handling},
journal = {The Visual Computer},
volume = 30,
pages = "531--538",
year = {2014}
}
Last updated: 2014/06/30