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Trail: Creating a GUI with JFC/Swing
Lesson: Using Swing Components

## The JComponent Class

> With the exception of top-level containers, all Swing components whose names begin with "J" descend from the `JComponent` class. For example, `JPanel`, `JScrollPane`, `JButton`, and `JTable` all inherit from `JComponent`. However, `JFrame` and `JDialog` don't because they implement top-level containers.

> The `JComponent` class extends the `Container` class, which itself extends `Component`. The `Component` class includes everything from providing layout hints to supporting painting and events. The `Container` class has support for adding components to the container and laying them out. This section's API tables summarize the most often used methods of `Component` and `Container`, as well as of `JComponent`.

### JComponent Features

> The `JComponent` class provides the following functionality to its descendants:
> - Tool tips
> - Painting and borders
> - Application-wide pluggable look and feel
> - Custom properties
> - Support for layout
> - Support for accessibility
> - Support for drag and drop
> - Double buffering
> - Key bindings
> Tool tips
>   By specifying a string with the `setToolTipText` method, you can provide help to users of a component. When the cursor pauses over the component, the specified string is displayed in a small window that appears near the component. See How to Use Tool Tips for more information.

> Painting and borders
>   The `setBorder` method allows you to specify the border that a component displays around its edges. To paint the inside of a component, override the `paintComponent` method. See How to Use Borders and Performing Custom Painting for details.

> Application-wide pluggable look and feel
>   Behind the scenes, each `JComponent` object has a corresponding `ComponentUI` object that performs all the drawing, event handling, size determination, and so on for that `JComponent`. Exactly which `ComponentUI` object is used depends on the current look and feel, which you can set using the `UIManager.setLookAndFeel` method. See How to Set the Look and Feel for details.

> Custom properties
>   You can associate one or more properties (name/object pairs) with any `JComponent`. For example, a layout manager might use properties to associate a constraints object with each `JComponent` it manages. You put and get properties using the `putClientProperty` and `getClientProperty` methods. For general information about properties, see Using Properties to Manage Program Attributes.

> Support for layout
>   Although the `Component` class provides layout hint methods such as `getPreferredSize` and `getAlignmentX`, it doesn't provide any way to set these layout hints, short of creating a subclass and overriding the methods. To give you another way to set layout hints, the `JComponent` class adds setter methods — `setPreferredSize`, `setMinimumSize`, `setMaximumSize`, `setAlignmentX`, and `setAlignmentY`. See Laying Out Components Within a Container for more information.

> Support for accessibility
>   The `JComponent` class provides API and basic functionality to help assistive technologies such as screen readers get information from Swing components, For more information about accessibility, see How to Support Assistive Technologies.

> Support for drag and drop
>   The `JComponent` class provides API to set a component's transfer handler, which is the basis for Swing's drag and drop support. See How to Use Drag and Drop and Data Transfer for details.

> Double buffering
>   Double buffering smooths on-screen painting. For details, see Performing Custom Painting.

> Key bindings
>   This feature makes components react when the user presses a key on the keyboard. For example, in many look and feels when a button has the focus, typing the Space key is equivalent to a mouse click on the the button. The look and feel automatically sets up the bindings between pressing and releasing the Space key and the resulting effects on the button. For more information about key bindings, see How to Use Key Bindings.

### The JComponent API

> The `JComponent` class provides many new methods and inherits many methods from `Component` and `Container`. The following tables summarize the methods we use the most.
> - Customizing Component Appearance
> - Setting and Getting Component State
> - Handling Events
> - Painting Components
> - Dealing with the Containment Hierarchy
> - Laying Out Components
> - Getting Size and Position Information
> - Specifying Absolute Size and Position

> Customizing Component Appearance
> Method | Purpose
> --- | ---
> `void setBorder(Border)` `Border getBorder()` | Set or get the border of the component. See How to Use Borders for details.
> `void setForeground(Color)` `void setBackground(Color)` | Set the foreground or background color for the component. The foreground is generally the color used to draw the text in a component. The background is (not surprisingly) the color of the background areas of the component, assuming that the component is opaque.
> `Color getForeground()` `Color getBackground()` | Get the foreground or background color for the component.
> `void setOpaque(boolean)` `boolean isOpaque()` | Set or get whether the component is opaque. An opaque component fills its background with its background color.
> `void setFont(Font)` `Font getFont()` | Set or get the component's font. If a font has not been set for the component, the font of its parent is returned.
> `FontMetrics getFontMetrics(Font)` | Get the font metrics for the specified font.
> `void setCursor(Cursor)` `Cursor getCursor()` | Set or get the cursor displayed over the component and all components it contains (except for children that have their own cursor set). Example: `aPanel.setCursor( Cursor.getPredefinedCursor( Cursor.WAIT_CURSOR));`

> Setting and Getting Component State
> Method | Purpose
> --- | ---
> `void setToolTipText(String)` | Set the text to display in a tool tip. See How to Use Tool Tips for more information.
> `void setName(String)` `String getName()` | Set or get the name of the component. This can be useful when you need to associate text with a component that doesn't display text.
> `boolean isShowing()` | Determine whether the component is showing on screen. This means that the component must be visible, and it must be in a container that is visible and showing.
> `void setEnabled(boolean)` `boolean isEnabled()` | Set or get whether the component is enabled. An enabled component can respond to user input and generate events.
> `void setVisible(boolean)` `boolean isVisible()` | Set or get whether the component is visible. Components are initially visible, with the exception of top-level components.

> Handling Events
> (see Writing Event Listeners for details)
> Method | Purpose
> --- | ---
> `void addMouseListener(MouseListener)` `void removeMouseListener(MouseListener)` | Add or remove a mouse listener to or from the component. Mouse listeners are notified when the user uses the mouse to interact with the listened-to component.
> `void addMouseMotionListener(MouseMotionListener)` `void removeMouseMotionListener(MouseMotionListener)` | Add or remove a mouse motion listener to or from the component. Mouse motion listeners are notified when the user moves the mouse within the listened-to component's bounds.
> `void addKeyListener(KeyListener)` `void removeKeyListener(KeyListener)` | Add or remove a key listener to or from the component. Key listeners are notified when the user types at the keyboard and the listened-to component has the keyboard focus.
> `void addComponentListener(ComponentListener)` `void removeComponentListener(ComponentListener)` | Add or remove a component listener to or from the component. Component listeners are notified when the listened-to component is hidden, shown, moved, or resized.
> `void setTransferHandler(TransferHandler)` `TransferHandler getTransferHandler()` | Set or remove the `transferHandler` property. The `TransferHandler` supports exchanging data via cut, copy, or paste to/from a clipboard as well a drag and drop. See Drag and Drop for more details. Introduced in 1.4.
> `boolean contains(int, int)` `boolean contains(Point)` | Determine whether the specified point is within the component. The argument should be specified in terms of the component's coordinate system. The two `int` arguments specify x and y coordinates, respectively.
> `Component getComponentAt(int, int)` `Component getComponentAt(Point)` | Return the component that contains the specified x, y position. The top-most child component is returned in the case where components overlap. This is determined by finding the component closest to the index 0 that claims to contain the given point via `Component.contains()`.

> Painting Components
> (see Performing Custom Painting for details)
> Method | Purpose
> --- | ---
> `void repaint()` `void repaint(int, int, int, int)` | Request that all or part of the component be repainted. The four `int` arguments specify the bounds (x, y, width, height, in that order) of the rectangle to be painted.
> `void repaint(Rectangle)` | Request that the specified area within the component be repainted.
> `void revalidate()` | Request that the component and its affected containers be laid out again. You shouldn't generally need to invoke this method unless you explicitly change a component's size/alignment hints after it's visible or change a containment hierarchy after it's visible. You might need to invoke `repaint` after `revalidate`.
> `void paintComponent(Graphics)` | Paint the component. Override this method to implement painting for custom components.

> Dealing with the Containment Hierarchy
> (see Using Top-Level Containers for more information)
> Method | Purpose
> --- | ---
> `Component add(Component)` `Component add(Component, int)` `void add(Component, Object)` | Add the specified component to this container. The one-argument version of this method adds the component to the end of the container. When present, the `int` argument indicates the new component's position within the container. When present, the `Object` argument provides layout constraints to the current layout manager.
> `void remove(int)` `void remove(Component)` `void removeAll()` | Remove one of or all of the components from this container. When present, the `int` argument indicates the position within the container of the component to remove.
> `JRootPane getRootPane()` | Get the root pane that contains the component.
> `Container getTopLevelAncestor()` | Get the topmost container for the component — a `Window`, `Applet`, or null if the component hasn't been added to any container.
> `Container getParent()` | Get the component's immediate container.
> `int getComponentCount()` | Get the number of components in this container.
> `Component getComponent(int)` `Component[] getComponents()` | Get the one of or all of the components in this container. The `int` argument indicates the position of the component to get.

> Laying Out Components
> (see Laying Out Components Within a Container for more information)
> Method | Purpose
> --- | ---
> `void setPreferredSize(Dimension)` `void setMaximumSize(Dimension)` `void setMinimumSize(Dimension)` | Set the component's preferred, maximum, or minimum size, measured in pixels. The preferred size indicates the best size for the component. The component should be no larger than its maximum size and no smaller than its minimum size. Be aware that these are hints only and might be ignored by certain layout managers.
> `Dimension getPreferredSize()` `Dimension getMaximumSize()` `Dimension getMinimumSize()` | Get the preferred, maximum, or minimum size of the component, measured in pixels. For non-`JComponent` subclasses, which don't have the corresponding setter methods, you can set a component's preferred, maximum, or minimum size by creating a subclass and overriding these methods.
> `void setAlignmentX(float)` `void setAlignmentY(float)` | Set the alignment along the x- or y- axis. These values indicate how the component would like to be aligned relative to other components. The value should be a number between 0 and 1 where 0 represents alignment along the origin, 1 is aligned the furthest away from the origin, and 0.5 is centered, and so on. Be aware that these are hints only and might be ignored by certain layout managers.
> `float getAlignmentX()` `float getAlignmentY()` | Get the alignment of the component along the x- or y- axis. For non-`JComponent` subclasses, which don't have the corresponding setter methods, you can set a component's alignment by creating a subclass and overriding these methods.
> `void setLayout(LayoutManager)` `LayoutManager getLayout()` | Set or get the component's layout manager. The layout manager is responsible for sizing and positioning the components within a container.
> `void applyComponentOrientation(ComponentOrientation)` | Set the `ComponentOrientation` property of this container and all the components contained within it. See Setting the Container's Orientation for more information. Introduced in 1.4.

> Getting Size and Position Information
> Method | Purpose
> --- | ---
> `int getWidth()` `int getHeight()` | Get the current width or height of the component measured in pixels.
> `Dimension getSize()` `Dimension getSize(Dimension)` | Get the component's current size measured in pixels. When using the one-argument version of this method, the caller is responsible for creating the `Dimension` instance in which the result is returned.
> `int getX()` `int getY()` | Get the current x or y coordinate of the component's origin relative to the parent's upper left corner measured in pixels.
> `Rectangle getBounds()` `Rectangle getBounds(Rectangle)` | Get the bounds of the component measured in pixels. The bounds specify the component's width, height, and origin relative to its parent. When using the one-argument version of this method, the caller is responsible for creating the `Rectangle` instance in which the result is returned.
> `Point getLocation()` `Point getLocation(Point)` `Point getLocationOnScreen()` | Gets the current location of the component relative to the parent's upper left corner measured in pixels. When using the one-argument version of `getLocation` method, the caller is responsible for creating the `Point` instance in which the result is returned. The `getLocationOnScreen` method returns the position relative to the upper left corner of the screen.
> `Insets getInsets()` | Get the size of the component's border.

> Specifying Absolute Size and Position
> (see Doing Without a Layout Manager (Absolute Positioning) for more information)
> Method | Purpose
> --- | ---
> `void setLocation(int, int)` `void setLocation(Point)` | Set the location of the component, in pixels, relative to the parent's upper left corner. The two `int` arguments specify x and y, in that order. Use these methods to position a component when you aren't using a layout manager.
> `void setSize(int, int)` `void setSize(Dimension)` | Set the size of the component measured in pixels. The two `int` arguments specify width and height, in that order. Use these methods to size a component when you aren't using a layout manager.
> `void setBounds(int, int, int, int)` `void setBounds(Rectangle)` | Set the size and location relative to the parent's upper left corner, in pixels, of the component. The four `int` arguments specify x, y, width, and height, in that order. Use these methods to position and size a component when you aren't using a layout manager.

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