/*
 * @(#)KeyEvent.java	1.75 04/05/18
 *
 * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */

package java.awt.event;

import java.awt.Event;
import java.awt.Component;
import java.awt.GraphicsEnvironment;
import java.awt.Toolkit;
import java.io.IOException;
import java.io.ObjectInputStream;

/**
 * An event which indicates that a keystroke occurred in a component.
 * <p>
 * This low-level event is generated by a component object (such as a text 
 * field) when a key is pressed, released, or typed.  
 * The event is passed to every <code>KeyListener</code>
 * or <code>KeyAdapter</code> object which registered to receive such
 * events using the component's <code>addKeyListener</code> method.
 * (<code>KeyAdapter</code> objects implement the 
 * <code>KeyListener</code> interface.)  Each such listener object 
 * gets this <code>KeyEvent</code> when the event occurs.
 * <p>
 * <em>"Key typed" events</em> are higher-level and generally do not depend on 
 * the platform or keyboard layout.  They are generated when a Unicode character 
 * is entered, and are the preferred way to find out about character input.
 * In the simplest case, a key typed event is produced by a single key press 
 * (e.g., 'a').  Often, however, characters are produced by series of key 
 * presses (e.g., 'shift' + 'a'), and the mapping from key pressed events to 
 * key typed events may be many-to-one or many-to-many.  Key releases are not 
 * usually necessary to generate a key typed event, but there are some cases 
 * where the key typed event is not generated until a key is released (e.g., 
 * entering ASCII sequences via the Alt-Numpad method in Windows).  
 * No key typed events are generated for keys that don't generate Unicode 
 * characters (e.g., action keys, modifier keys, etc.).
 * <p>
 * The getKeyChar method always returns a valid Unicode character or 
 * CHAR_UNDEFINED.  Character input is reported by KEY_TYPED events: 
 * KEY_PRESSED and KEY_RELEASED events are not necessarily associated 
 * with character input.  Therefore, the result of the getKeyChar method 
 * is guaranteed to be meaningful only for KEY_TYPED events.   
 * <p>
 * For key pressed and key released events, the getKeyCode method returns 
 * the event's keyCode.  For key typed events, the getKeyCode method 
 * always returns VK_UNDEFINED.
 *
 * <p>
 * <em>"Key pressed" and "key released" events</em> are lower-level and depend 
 * on the platform and keyboard layout. They are generated whenever a key is 
 * pressed or released, and are the only way to find out about keys that don't 
 * generate character input (e.g., action keys, modifier keys, etc.). The key 
 * being pressed or released is indicated by the getKeyCode method, which returns 
 * a virtual key code.
 *
 * <p>
 * <em>Virtual key codes</em> are used to report which keyboard key has
 * been pressed, rather than a character generated by the combination
 * of one or more keystrokes (such as "A", which comes from shift and "a").  
 *
 * <p>
 * For example, pressing the Shift key will cause a KEY_PRESSED event 
 * with a VK_SHIFT keyCode, while pressing the 'a' key will result in 
 * a VK_A keyCode.  After the 'a' key is released, a KEY_RELEASED event 
 * will be fired with VK_A. Separately, a KEY_TYPED event with a keyChar 
 * value of 'A' is generated.
 *
 * <p>
 * Notes:
 * <ul>
 * <li>Key combinations which do not result in Unicode characters, such as action 
 * keys like F1 and the HELP key, do not generate KEY_TYPED events.
 * <li>Not all keyboards or systems are capable of generating all
 * virtual key codes.  No attempt is made in Java to generate these keys 
 * artificially. 
 * <li>Virtual key codes do not identify a physical key: they depend on the
 * platform and keyboard layout. For example, the key that generates VK_Q 
 * when using a U.S. keyboard layout will generate VK_A when using a French 
 * keyboard layout.
 * <li>Not all characters have a keycode associated with them.  For example, 
 * there is no keycode for the question mark because there is no keyboard 
 * for which it appears on the primary layer.  
 * <li>In order to support the platform-independent handling of action keys,
 * the Java platform uses a few additional virtual key constants for functions
 * that would otherwise have to be recognized by interpreting virtual key codes
 * and modifiers. For example, for Japanese Windows keyboards, VK_ALL_CANDIDATES
 * is returned instead of VK_CONVERT with the ALT modifier.
 * </ul>
 *
 * <p>
 * WARNING: Aside from those keys that are defined by the Java language
 * (VK_ENTER, VK_BACK_SPACE, and VK_TAB), do not rely on the values of the VK_
 * constants.  Sun reserves the right to change these values as needed
 * to accomodate a wider range of keyboards in the future.  
 *
 * @author Carl Quinn
 * @author Amy Fowler
 * @author Norbert Lindenberg
 * @version 1.75 05/18/04
 *
 * @see KeyAdapter
 * @see KeyListener
 * @see <a href="http://java.sun.com/docs/books/tutorial/post1.0/ui/keylistener.html">Tutorial: Writing a Key Listener</a>
 * @see <a href="http://www.awl.com/cp/javaseries/jcl1_2.html">Reference: The Java Class Libraries (update file)</a>
 *
 * @since 1.1
 */
public class KeyEvent extends InputEvent {

    /**
     * Stores the state of native event dispatching system
     * - true, if when the event was created event proxying 
     *         mechanism was active
     * - false, if it was inactive
     * Used in Component.dispatchEventImpl to correctly dispatch
     * events when proxy is active
     */
    private boolean isProxyActive = false;

    /**
     * The first number in the range of ids used for key events.
     */
    public static final int KEY_FIRST = 400;

    /**
     * The last number in the range of ids used for key events.
     */
    public static final int KEY_LAST  = 402;

    /**
     * The "key typed" event.  This event is generated when a character is
     * entered.  In the simplest case, it is produced by a single key press.  
     * Often, however, characters are produced by series of key presses, and 
     * the mapping from key pressed events to key typed events may be 
     * many-to-one or many-to-many.  
     */
    public static final int KEY_TYPED = KEY_FIRST;

    /**
     * The "key pressed" event. This event is generated when a key
     * is pushed down.
     */
    public static final int KEY_PRESSED = 1 + KEY_FIRST; //Event.KEY_PRESS

    /**
     * The "key released" event. This event is generated when a key
     * is let up.
     */
    public static final int KEY_RELEASED = 2 + KEY_FIRST; //Event.KEY_RELEASE

    /* Virtual key codes. */

    public static final int VK_ENTER          = '\n';
    public static final int VK_BACK_SPACE     = '\b';
    public static final int VK_TAB            = '\t';
    public static final int VK_CANCEL         = 0x03;
    public static final int VK_CLEAR          = 0x0C;
    public static final int VK_SHIFT          = 0x10;
    public static final int VK_CONTROL        = 0x11;
    public static final int VK_ALT            = 0x12;
    public static final int VK_PAUSE          = 0x13;
    public static final int VK_CAPS_LOCK      = 0x14;
    public static final int VK_ESCAPE         = 0x1B;
    public static final int VK_SPACE          = 0x20;
    public static final int VK_PAGE_UP        = 0x21;
    public static final int VK_PAGE_DOWN      = 0x22;
    public static final int VK_END            = 0x23;
    public static final int VK_HOME           = 0x24;

    /**
     * Constant for the non-numpad <b>left</b> arrow key.
     * @see #VK_KP_LEFT
     */
    public static final int VK_LEFT           = 0x25;

    /**
     * Constant for the non-numpad <b>up</b> arrow key.
     * @see #VK_KP_UP
     */
    public static final int VK_UP             = 0x26;

    /**
     * Constant for the non-numpad <b>right</b> arrow key.
     * @see #VK_KP_RIGHT
     */
    public static final int VK_RIGHT          = 0x27;

    /**
     * Constant for the non-numpad <b>down</b> arrow key.
     * @see #VK_KP_DOWN
     */
    public static final int VK_DOWN           = 0x28;

    /**
     * Constant for the comma key, ","
     */
    public static final int VK_COMMA          = 0x2C;

    /**
     * Constant for the minus key, "-"
     * @since 1.2
     */
    public static final int VK_MINUS          = 0x2D;

    /**
     * Constant for the period key, "."
     */
    public static final int VK_PERIOD         = 0x2E;

    /**
     * Constant for the forward slash key, "/"
     */
    public static final int VK_SLASH          = 0x2F;

    /** VK_0 thru VK_9 are the same as ASCII '0' thru '9' (0x30 - 0x39) */
    public static final int VK_0              = 0x30;
    public static final int VK_1              = 0x31;
    public static final int VK_2              = 0x32;
    public static final int VK_3              = 0x33;
    public static final int VK_4              = 0x34;
    public static final int VK_5              = 0x35;
    public static final int VK_6              = 0x36;
    public static final int VK_7              = 0x37;
    public static final int VK_8              = 0x38;
    public static final int VK_9              = 0x39;

    /**
     * Constant for the semicolon key, ";"
     */
    public static final int VK_SEMICOLON      = 0x3B;

    /**
     * Constant for the equals key, "="
     */
    public static final int VK_EQUALS         = 0x3D;

    /** VK_A thru VK_Z are the same as ASCII 'A' thru 'Z' (0x41 - 0x5A) */
    public static final int VK_A              = 0x41;
    public static final int VK_B              = 0x42;
    public static final int VK_C              = 0x43;
    public static final int VK_D              = 0x44;
    public static final int VK_E              = 0x45;
    public static final int VK_F              = 0x46;
    public static final int VK_G              = 0x47;
    public static final int VK_H              = 0x48;
    public static final int VK_I              = 0x49;
    public static final int VK_J              = 0x4A;
    public static final int VK_K              = 0x4B;
    public static final int VK_L              = 0x4C;
    public static final int VK_M              = 0x4D;
    public static final int VK_N              = 0x4E;
    public static final int VK_O              = 0x4F;
    public static final int VK_P              = 0x50;
    public static final int VK_Q              = 0x51;
    public static final int VK_R              = 0x52;
    public static final int VK_S              = 0x53;
    public static final int VK_T              = 0x54;
    public static final int VK_U              = 0x55;
    public static final int VK_V              = 0x56;
    public static final int VK_W              = 0x57;
    public static final int VK_X              = 0x58;
    public static final int VK_Y              = 0x59;
    public static final int VK_Z              = 0x5A;

    /**
     * Constant for the open bracket key, "["
     */
    public static final int VK_OPEN_BRACKET   = 0x5B;

    /**
     * Constant for the back slash key, "\"
     */
    public static final int VK_BACK_SLASH     = 0x5C;

    /**
     * Constant for the close bracket key, "]"
     */
    public static final int VK_CLOSE_BRACKET  = 0x5D;

    public static final int VK_NUMPAD0        = 0x60;
    public static final int VK_NUMPAD1        = 0x61;
    public static final int VK_NUMPAD2        = 0x62;
    public static final int VK_NUMPAD3        = 0x63;
    public static final int VK_NUMPAD4        = 0x64;
    public static final int VK_NUMPAD5        = 0x65;
    public static final int VK_NUMPAD6        = 0x66;
    public static final int VK_NUMPAD7        = 0x67;
    public static final int VK_NUMPAD8        = 0x68;
    public static final int VK_NUMPAD9        = 0x69;
    public static final int VK_MULTIPLY       = 0x6A;
    public static final int VK_ADD            = 0x6B;

    /** 
     * This constant is obsolete, and is included only for backwards
     * compatibility.
     * @see #VK_SEPARATOR
     */
    public static final int VK_SEPARATER      = 0x6C;

    /** 
     * Constant for the Numpad Separator key. 
     * @since 1.4
     */
    public static final int VK_SEPARATOR      = VK_SEPARATER;

    public static final int VK_SUBTRACT       = 0x6D;
    public static final int VK_DECIMAL        = 0x6E;
    public static final int VK_DIVIDE         = 0x6F;
    public static final int VK_DELETE         = 0x7F; /* ASCII DEL */
    public static final int VK_NUM_LOCK       = 0x90;
    public static final int VK_SCROLL_LOCK    = 0x91;

    /** Constant for the F1 function key. */
    public static final int VK_F1             = 0x70;

    /** Constant for the F2 function key. */
    public static final int VK_F2             = 0x71;

    /** Constant for the F3 function key. */
    public static final int VK_F3             = 0x72;

    /** Constant for the F4 function key. */
    public static final int VK_F4             = 0x73;

    /** Constant for the F5 function key. */
    public static final int VK_F5             = 0x74;

    /** Constant for the F6 function key. */
    public static final int VK_F6             = 0x75;

    /** Constant for the F7 function key. */
    public static final int VK_F7             = 0x76;

    /** Constant for the F8 function key. */
    public static final int VK_F8             = 0x77;

    /** Constant for the F9 function key. */
    public static final int VK_F9             = 0x78;

    /** Constant for the F10 function key. */
    public static final int VK_F10            = 0x79;

    /** Constant for the F11 function key. */
    public static final int VK_F11            = 0x7A;

    /** Constant for the F12 function key. */
    public static final int VK_F12            = 0x7B;

    /**
     * Constant for the F13 function key.
     * @since 1.2
     */
    /* F13 - F24 are used on IBM 3270 keyboard; use random range for constants. */
    public static final int VK_F13            = 0xF000;
 
    /**
     * Constant for the F14 function key.
     * @since 1.2
     */
    public static final int VK_F14            = 0xF001;
 
    /**
     * Constant for the F15 function key.
     * @since 1.2
     */
    public static final int VK_F15            = 0xF002;
 
    /**
     * Constant for the F16 function key.
     * @since 1.2
     */
    public static final int VK_F16            = 0xF003;
 
    /**
     * Constant for the F17 function key.
     * @since 1.2
     */
    public static final int VK_F17            = 0xF004;
 
    /**
     * Constant for the F18 function key.
     * @since 1.2
     */
    public static final int VK_F18            = 0xF005;
 
    /**
     * Constant for the F19 function key.
     * @since 1.2
     */
    public static final int VK_F19            = 0xF006;
 
    /**
     * Constant for the F20 function key.
     * @since 1.2
     */
    public static final int VK_F20            = 0xF007;
 
    /**
     * Constant for the F21 function key.
     * @since 1.2
     */
    public static final int VK_F21            = 0xF008;
 
    /**
     * Constant for the F22 function key.
     * @since 1.2
     */
    public static final int VK_F22            = 0xF009;
 
    /**
     * Constant for the F23 function key.
     * @since 1.2
     */
    public static final int VK_F23            = 0xF00A;
 
    /**
     * Constant for the F24 function key.
     * @since 1.2
     */
    public static final int VK_F24            = 0xF00B;
 
    public static final int VK_PRINTSCREEN    = 0x9A;
    public static final int VK_INSERT         = 0x9B;
    public static final int VK_HELP           = 0x9C;
    public static final int VK_META           = 0x9D;

    public static final int VK_BACK_QUOTE     = 0xC0;
    public static final int VK_QUOTE          = 0xDE;

    /**
     * Constant for the numeric keypad <b>up</b> arrow key.
     * @see #VK_UP
     * @since 1.2
     */
    public static final int VK_KP_UP          = 0xE0;

    /**
     * Constant for the numeric keypad <b>down</b> arrow key.
     * @see #VK_DOWN
     * @since 1.2
     */
    public static final int VK_KP_DOWN        = 0xE1;

    /**
     * Constant for the numeric keypad <b>left</b> arrow key.
     * @see #VK_LEFT
     * @since 1.2
     */
    public static final int VK_KP_LEFT        = 0xE2;

    /**
     * Constant for the numeric keypad <b>right</b> arrow key.
     * @see #VK_RIGHT
     * @since 1.2
     */
    public static final int VK_KP_RIGHT       = 0xE3;
    
    /* For European keyboards */
    /** @since 1.2 */
    public static final int VK_DEAD_GRAVE               = 0x80;
    /** @since 1.2 */
    public static final int VK_DEAD_ACUTE               = 0x81;
    /** @since 1.2 */
    public static final int VK_DEAD_CIRCUMFLEX          = 0x82;
    /** @since 1.2 */
    public static final int VK_DEAD_TILDE               = 0x83;
    /** @since 1.2 */
    public static final int VK_DEAD_MACRON              = 0x84;
    /** @since 1.2 */
    public static final int VK_DEAD_BREVE               = 0x85;
    /** @since 1.2 */
    public static final int VK_DEAD_ABOVEDOT            = 0x86;
    /** @since 1.2 */
    public static final int VK_DEAD_DIAERESIS           = 0x87;
    /** @since 1.2 */
    public static final int VK_DEAD_ABOVERING           = 0x88;
    /** @since 1.2 */
    public static final int VK_DEAD_DOUBLEACUTE         = 0x89;
    /** @since 1.2 */
    public static final int VK_DEAD_CARON               = 0x8a;
    /** @since 1.2 */
    public static final int VK_DEAD_CEDILLA             = 0x8b;
    /** @since 1.2 */
    public static final int VK_DEAD_OGONEK              = 0x8c;
    /** @since 1.2 */
    public static final int VK_DEAD_IOTA                = 0x8d;
    /** @since 1.2 */
    public static final int VK_DEAD_VOICED_SOUND        = 0x8e;
    /** @since 1.2 */
    public static final int VK_DEAD_SEMIVOICED_SOUND    = 0x8f;

    /** @since 1.2 */
    public static final int VK_AMPERSAND                = 0x96;
    /** @since 1.2 */
    public static final int VK_ASTERISK                 = 0x97;
    /** @since 1.2 */
    public static final int VK_QUOTEDBL                 = 0x98;
    /** @since 1.2 */
    public static final int VK_LESS                     = 0x99;

    /** @since 1.2 */
    public static final int VK_GREATER                  = 0xa0;
    /** @since 1.2 */
    public static final int VK_BRACELEFT                = 0xa1;
    /** @since 1.2 */
    public static final int VK_BRACERIGHT               = 0xa2;

    /**
     * Constant for the "@" key.
     * @since 1.2
     */
    public static final int VK_AT                       = 0x0200;
 
    /**
     * Constant for the ":" key.
     * @since 1.2
     */
    public static final int VK_COLON                    = 0x0201;
 
    /**
     * Constant for the "^" key.
     * @since 1.2
     */
    public static final int VK_CIRCUMFLEX               = 0x0202;
 
    /**
     * Constant for the "$" key.
     * @since 1.2
     */
    public static final int VK_DOLLAR                   = 0x0203;
 
    /**
     * Constant for the Euro currency sign key.
     * @since 1.2
     */
    public static final int VK_EURO_SIGN                = 0x0204;
 
    /**
     * Constant for the "!" key.
     * @since 1.2
     */
    public static final int VK_EXCLAMATION_MARK         = 0x0205;
 
    /**
     * Constant for the inverted exclamation mark key.
     * @since 1.2
     */
    public static final int VK_INVERTED_EXCLAMATION_MARK = 0x0206;
 
    /**
     * Constant for the "(" key.
     * @since 1.2
     */
    public static final int VK_LEFT_PARENTHESIS         = 0x0207;
 
    /**
     * Constant for the "#" key.
     * @since 1.2
     */
    public static final int VK_NUMBER_SIGN              = 0x0208;
 
    /**
     * Constant for the "+" key.
     * @since 1.2
     */
    public static final int VK_PLUS                     = 0x0209;
 
    /**
     * Constant for the ")" key.
     * @since 1.2
     */
    public static final int VK_RIGHT_PARENTHESIS        = 0x020A;
 
    /**
     * Constant for the "_" key.
     * @since 1.2
     */
    public static final int VK_UNDERSCORE               = 0x020B;
 
    /**
     * Constant for the Microsoft Windows "Windows" key.
     * It is used for both the left and right version of the key.  
     * @see #getKeyLocation()
     * @since 1.5
     */
    public static final int VK_WINDOWS                  = 0x020C;
 
    /**
     * Constant for the Microsoft Windows Context Menu key.
     * @since 1.5
     */
    public static final int VK_CONTEXT_MENU             = 0x020D;
 
    /* for input method support on Asian Keyboards */

    /* not clear what this means - listed in Microsoft Windows API */
    public static final int VK_FINAL                    = 0x0018;
    
    /** Constant for the Convert function key. */
    /* Japanese PC 106 keyboard, Japanese Solaris keyboard: henkan */
    public static final int VK_CONVERT                  = 0x001C;

    /** Constant for the Don't Convert function key. */
    /* Japanese PC 106 keyboard: muhenkan */
    public static final int VK_NONCONVERT               = 0x001D;
    
    /** Constant for the Accept or Commit function key. */
    /* Japanese Solaris keyboard: kakutei */
    public static final int VK_ACCEPT                   = 0x001E;

    /* not clear what this means - listed in Microsoft Windows API */
    public static final int VK_MODECHANGE               = 0x001F;

    /* replaced by VK_KANA_LOCK for Microsoft Windows and Solaris; 
       might still be used on other platforms */
    public static final int VK_KANA                     = 0x0015;

    /* replaced by VK_INPUT_METHOD_ON_OFF for Microsoft Windows and Solaris; 
       might still be used for other platforms */
    public static final int VK_KANJI                    = 0x0019;

    /**
     * Constant for the Alphanumeric function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: eisuu */
    public static final int VK_ALPHANUMERIC             = 0x00F0;
 
    /**
     * Constant for the Katakana function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: katakana */
    public static final int VK_KATAKANA                 = 0x00F1;
 
    /**
     * Constant for the Hiragana function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: hiragana */
    public static final int VK_HIRAGANA                 = 0x00F2;
 
    /**
     * Constant for the Full-Width Characters function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: zenkaku */
    public static final int VK_FULL_WIDTH               = 0x00F3;
 
    /**
     * Constant for the Half-Width Characters function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: hankaku */
    public static final int VK_HALF_WIDTH               = 0x00F4;
 
    /**
     * Constant for the Roman Characters function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard: roumaji */
    public static final int VK_ROMAN_CHARACTERS         = 0x00F5;
 
    /**
     * Constant for the All Candidates function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard - VK_CONVERT + ALT: zenkouho */
    public static final int VK_ALL_CANDIDATES           = 0x0100;
 
    /**
     * Constant for the Previous Candidate function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard - VK_CONVERT + SHIFT: maekouho */
    public static final int VK_PREVIOUS_CANDIDATE       = 0x0101;
 
    /**
     * Constant for the Code Input function key.
     * @since 1.2
     */
    /* Japanese PC 106 keyboard - VK_ALPHANUMERIC + ALT: kanji bangou */
    public static final int VK_CODE_INPUT               = 0x0102;
 
    /**
     * Constant for the Japanese-Katakana function key.
     * This key switches to a Japanese input method and selects its Katakana input mode.
     * @since 1.2
     */
    /* Japanese Macintosh keyboard - VK_JAPANESE_HIRAGANA + SHIFT */
    public static final int VK_JAPANESE_KATAKANA        = 0x0103;
 
    /**
     * Constant for the Japanese-Hiragana function key.
     * This key switches to a Japanese input method and selects its Hiragana input mode.
     * @since 1.2
     */
    /* Japanese Macintosh keyboard */
    public static final int VK_JAPANESE_HIRAGANA        = 0x0104;
 
    /**
     * Constant for the Japanese-Roman function key.
     * This key switches to a Japanese input method and selects its Roman-Direct input mode.
     * @since 1.2
     */
    /* Japanese Macintosh keyboard */
    public static final int VK_JAPANESE_ROMAN           = 0x0105;

    /**
     * Constant for the locking Kana function key.
     * This key locks the keyboard into a Kana layout.
     * @since 1.3
     */
    /* Japanese PC 106 keyboard with special Windows driver - eisuu + Control; Japanese Solaris keyboard: kana */
    public static final int VK_KANA_LOCK                = 0x0106;

    /**
     * Constant for the input method on/off key.
     * @since 1.3
     */
    /* Japanese PC 106 keyboard: kanji. Japanese Solaris keyboard: nihongo */
    public static final int VK_INPUT_METHOD_ON_OFF      = 0x0107;

    /* for Sun keyboards */
    /** @since 1.2 */
    public static final int VK_CUT                      = 0xFFD1;
    /** @since 1.2 */
    public static final int VK_COPY                     = 0xFFCD;
    /** @since 1.2 */
    public static final int VK_PASTE                    = 0xFFCF;
    /** @since 1.2 */
    public static final int VK_UNDO                     = 0xFFCB;
    /** @since 1.2 */
    public static final int VK_AGAIN                    = 0xFFC9;
    /** @since 1.2 */
    public static final int VK_FIND                     = 0xFFD0;
    /** @since 1.2 */
    public static final int VK_PROPS                    = 0xFFCA;
    /** @since 1.2 */
    public static final int VK_STOP                     = 0xFFC8;
    
    /**
     * Constant for the Compose function key.
     * @since 1.2
     */
    public static final int VK_COMPOSE                  = 0xFF20;
 
    /**
     * Constant for the AltGraph function key.
     * @since 1.2
     */
    public static final int VK_ALT_GRAPH                = 0xFF7E;

    /**
     * Constant for the Begin key.
     * @since 1.5
     */
    public static final int VK_BEGIN                    = 0xFF58;

    /**
     * This value is used to indicate that the keyCode is unknown.
     * KEY_TYPED events do not have a keyCode value; this value 
     * is used instead.  
     */
    public static final int VK_UNDEFINED      = 0x0;

    /**
     * KEY_PRESSED and KEY_RELEASED events which do not map to a
     * valid Unicode character use this for the keyChar value.
     */
    public static final char CHAR_UNDEFINED   = 0xFFFF;

    /**
     * A constant indicating that the keyLocation is indeterminate
     * or not relevant.
     * <code>KEY_TYPED</code> events do not have a keyLocation; this value
     * is used instead.
     * @since 1.4
     */
    public static final int KEY_LOCATION_UNKNOWN  = 0;

    /**
     * A constant indicating that the key pressed or released
     * is not distinguished as the left or right version of a key,
     * and did not originate on the numeric keypad (or did not
     * originate with a virtual key corresponding to the numeric
     * keypad).
     * @since 1.4
     */
    public static final int KEY_LOCATION_STANDARD = 1;

    /**
     * A constant indicating that the key pressed or released is in
     * the left key location (there is more than one possible location
     * for this key).  Example: the left shift key.
     * @since 1.4
     */
    public static final int KEY_LOCATION_LEFT     = 2;

    /**
     * A constant indicating that the key pressed or released is in
     * the right key location (there is more than one possible location
     * for this key).  Example: the right shift key.
     * @since 1.4
     */
    public static final int KEY_LOCATION_RIGHT    = 3;

    /**
     * A constant indicating that the key event originated on the
     * numeric keypad or with a virtual key corresponding to the
     * numeric keypad.
     * @since 1.4
     */
    public static final int KEY_LOCATION_NUMPAD   = 4;

    /**
     * The unique value assigned to each of the keys on the
     * keyboard.  There is a common set of key codes that
     * can be fired by most keyboards.
     * The symbolic name for a key code should be used rather
     * than the code value itself.
     *
     * @serial
     * @see #getKeyCode()
     * @see #setKeyCode(int)
     */
    int  keyCode;

    /**
     * <code>keyChar</code> is a valid unicode character
     * that is fired by a key or a key combination on
     * a keyboard.
     *
     * @serial
     * @see #getKeyChar()
     * @see #setKeyChar(char)
     */
    char keyChar;

    /**
     * The location of the key on the keyboard.
     *
     * Some keys occur more than once on a keyboard, e.g. the left and
     * right shift keys.  Additionally, some keys occur on the numeric
     * keypad.  This variable is used to distinguish such keys.
     *
     * The only legal values are <code>KEY_LOCATION_UNKNOWN</code>, 
     * <code>KEY_LOCATION_STANDARD</code>, <code>KEY_LOCATION_LEFT</code>, 
     * <code>KEY_LOCATION_RIGHT</code>, and <code>KEY_LOCATION_NUMPAD</code>.
     *
     * @serial
     * @see #getKeyLocation()
     */
    int keyLocation;

    /*
     * JDK 1.1 serialVersionUID 
     */
    private static final long serialVersionUID = -2352130953028126954L;

    static {
        /* ensure that the necessary native libraries are loaded */
	NativeLibLoader.loadLibraries();
        if (!GraphicsEnvironment.isHeadless()) {
            initIDs();
        }
    }

    /**
     * Initialize JNI field and method IDs for fields that may be
     * accessed from C.
     */
    private static native void initIDs();

    /**
     * Constructs a <code>KeyEvent</code> object.
     * <p>Note that passing in an invalid <code>id</code> results in
     * unspecified behavior. This method throws an
     * <code>IllegalArgumentException</code> if <code>source</code>
     * is <code>null</code>.
     *
     * @param source    the <code>Component</code> that originated the event
     * @param id        an integer identifying the type of event
     * @param when      a long integer that specifies the time the event
     *                  occurred
     * @param modifiers the modifier keys down during event (shift, ctrl,
     *                  alt, meta)
     *                  Either extended _DOWN_MASK or old _MASK modifiers
     *                  should be used, but both models should not be mixed
     *                  in one event. Use of the extended modifiers is
     *                  preferred.
     * @param keyCode   the integer code for an actual key, or VK_UNDEFINED
     *                  (for a key-typed event)
     * @param keyChar   the Unicode character generated by this event, or
     *                  CHAR_UNDEFINED (for key-pressed and key-released
     *                  events which do not map to a valid Unicode character)
     * @param keyLocation  identifies the key location.  The only legal
     *        values are <code>KEY_LOCATION_UNKNOWN</code>, 
     *        <code>KEY_LOCATION_STANDARD</code>, <code>KEY_LOCATION_LEFT</code>, 
     *        <code>KEY_LOCATION_RIGHT</code>, and <code>KEY_LOCATION_NUMPAD</code>.
     * @throws IllegalArgumentException  
     *     if <code>id</code> is <code>KEY_TYPED</code> and 
     *       <code>keyChar</code> is <code>CHAR_UNDEFINED</code>; 
     *     or if <code>id</code> is <code>KEY_TYPED</code> and 
     *       <code>keyCode</code> is not <code>VK_UNDEFINED</code>; 
     *     or if <code>id</code> is <code>KEY_TYPED</code> and
     *       <code>keyLocation</code> is not <code>KEY_LOCATION_UNKNOWN</code>;
     *     or if <code>keyLocation</code> is not one of the legal 
     *       values enumerated above.  
     * @throws IllegalArgumentException if <code>source</code> is null
     * @since 1.4
     */
    private KeyEvent(Component source, int id, long when, int modifiers,
                    int keyCode, char keyChar, int keyLocation, boolean isProxyActive) {
        this(source, id, when, modifiers, keyCode, keyChar, keyLocation);
        this.isProxyActive = isProxyActive;
    }
    public KeyEvent(Component source, int id, long when, int modifiers,
                    int keyCode, char keyChar, int keyLocation) {
        super(source, id, when, modifiers);
        if (id == KEY_TYPED) {
            if (keyChar == CHAR_UNDEFINED) {
                throw new IllegalArgumentException("invalid keyChar");
            }
            if (keyCode != VK_UNDEFINED) {
                throw new IllegalArgumentException("invalid keyCode");
            }
            if (keyLocation != KEY_LOCATION_UNKNOWN) {
                throw new IllegalArgumentException("invalid keyLocation");
            }
        }

        this.keyCode = keyCode;
        this.keyChar = keyChar;

        if ((keyLocation < KEY_LOCATION_UNKNOWN) ||
            (keyLocation > KEY_LOCATION_NUMPAD)) {
            throw new IllegalArgumentException("invalid keyLocation");
        }
        this.keyLocation = keyLocation;
        if ((getModifiers() != 0) && (getModifiersEx() == 0)) {
	    setNewModifiers();    
	} else if ((getModifiers() == 0) && (getModifiersEx() != 0)) {
	    setOldModifiers();
	}
    }

    /**
     * Constructs a <code>KeyEvent</code> object.
     * <p>Note that passing in an invalid <code>id</code> results in
     * unspecified behavior. This method throws an
     * <code>IllegalArgumentException</code> if <code>source</code>
     * is <code>null</code>.
     *
     * @param source    the <code>Component</code> that originated the event
     * @param id        an integer identifying the type of event
     * @param when      a long integer that specifies the time the event
     *                  occurred
     * @param modifiers the modifier keys down during event (shift, ctrl,
     *                  alt, meta)
     *                  Either extended _DOWN_MASK or old _MASK modifiers
     *                  should be used, but both models should not be mixed
     *                  in one event. Use of the extended modifiers is
     *                  preferred.
     * @param keyCode   the integer code for an actual key, or VK_UNDEFINED 
     *                  (for a key-typed event)
     * @param keyChar   the Unicode character generated by this event, or 
     *                  CHAR_UNDEFINED (for key-pressed and key-released
     *                  events which do not map to a valid Unicode character)
     * @throws IllegalArgumentException  if <code>id</code> is
     *     <code>KEY_TYPED</code> and <code>keyChar</code> is
     *     <code>CHAR_UNDEFINED</code>; or if <code>id</code> is
     *     <code>KEY_TYPED</code> and <code>keyCode</code> is not
     *     <code>VK_UNDEFINED</code>
     * @throws IllegalArgumentException if <code>source</code> is null
     */
    public KeyEvent(Component source, int id, long when, int modifiers,
                    int keyCode, char keyChar) {
        this(source, id, when, modifiers, keyCode, keyChar,
          KEY_LOCATION_UNKNOWN);
    }

    /**
     * @deprecated as of JDK1.1 
     */
    @Deprecated
    public KeyEvent(Component source, int id, long when, int modifiers,
                    int keyCode) {
        this(source, id, when, modifiers, keyCode, (char)keyCode);
    }

    /**
     * Returns the integer keyCode associated with the key in this event.
     * 
     * @return the integer code for an actual key on the keyboard. 
     *         (For <code>KEY_TYPED</code> events, the keyCode is 
     *         <code>VK_UNDEFINED</code>.)
     */
    public int getKeyCode() {
        return keyCode;
    }

    /**
     * Set the keyCode value to indicate a physical key.
     *
     * @param keyCode an integer corresponding to an actual key on the keyboard.
     */
    public void setKeyCode(int keyCode) {
        this.keyCode = keyCode;
    }

    /**
     * Returns the character associated with the key in this event.
     * For example, the <code>KEY_TYPED</code> event for shift + "a" 
     * returns the value for "A".
     * <p>
     * <code>KEY_PRESSED</code> and <code>KEY_RELEASED</code> events 
     * are not intended for reporting of character input.  Therefore, 
     * the values returned by this method are guaranteed to be 
     * meaningful only for <code>KEY_TYPED</code> events.  
     *
     * @return the Unicode character defined for this key event.
     *         If no valid Unicode character exists for this key event, 
     *         <code>CHAR_UNDEFINED</code> is returned.
     */
    public char getKeyChar() {
        return keyChar;
    }

    /**
     * Set the keyChar value to indicate a logical character.
     *
     * @param keyChar a char corresponding to to the combination of keystrokes
     *                that make up this event.
     */
    public void setKeyChar(char keyChar) {
        this.keyChar = keyChar;
    }

    /**
     * Set the modifiers to indicate additional keys that were held down
     * (e.g. shift, ctrl, alt, meta) defined as part of InputEvent.
     * <p>
     * NOTE:  use of this method is not recommended, because many AWT
     * implementations do not recognize modifier changes.  This is
     * especially true for <code>KEY_TYPED</code> events where the shift 
     * modifier is changed.
     *
     * @param modifiers an integer combination of the modifier constants.
     * @see InputEvent
     * @deprecated as of JDK1.1.4
     */
    @Deprecated
    public void setModifiers(int modifiers) {
        this.modifiers = modifiers;
        if ((getModifiers() != 0) && (getModifiersEx() == 0)) {
	    setNewModifiers();    
	} else if ((getModifiers() == 0) && (getModifiersEx() != 0)) {
	    setOldModifiers();
	}
    }

    /**
     * Returns the location of the key that originated this key event.
     *
     * Some keys occur more than once on a keyboard, e.g. the left and
     * right shift keys.  Additionally, some keys occur on the numeric
     * keypad.  This provides a way of distinguishing such keys.
     *
     * @return the location of the key that was pressed or released.
     *         Always returns <code>KEY_LOCATION_UNKNOWN</code> for 
     *         <code>KEY_TYPED</code> events.
     * @since 1.4
     */
    public int getKeyLocation() {
        return keyLocation;
    }

    /**
     * Returns a String describing the keyCode, such as "HOME", "F1" or "A".
     * These strings can be localized by changing the awt.properties file.
     *
     * @return a string containing a text description for a physical key,
     *         identified by its keyCode
     */
    public static String getKeyText(int keyCode) {
        if (keyCode >= VK_0 && keyCode <= VK_9 || 
            keyCode >= VK_A && keyCode <= VK_Z) {
            return String.valueOf((char)keyCode);
        }

        switch(keyCode) {
          case VK_ENTER: return Toolkit.getProperty("AWT.enter", "Enter");
          case VK_BACK_SPACE: return Toolkit.getProperty("AWT.backSpace", "Backspace");
          case VK_TAB: return Toolkit.getProperty("AWT.tab", "Tab");
          case VK_CANCEL: return Toolkit.getProperty("AWT.cancel", "Cancel");
          case VK_CLEAR: return Toolkit.getProperty("AWT.clear", "Clear");
          case VK_COMPOSE: return Toolkit.getProperty("AWT.compose", "Compose");
          case VK_PAUSE: return Toolkit.getProperty("AWT.pause", "Pause");
          case VK_CAPS_LOCK: return Toolkit.getProperty("AWT.capsLock", "Caps Lock");
          case VK_ESCAPE: return Toolkit.getProperty("AWT.escape", "Escape");
          case VK_SPACE: return Toolkit.getProperty("AWT.space", "Space");
          case VK_PAGE_UP: return Toolkit.getProperty("AWT.pgup", "Page Up");
          case VK_PAGE_DOWN: return Toolkit.getProperty("AWT.pgdn", "Page Down");
          case VK_END: return Toolkit.getProperty("AWT.end", "End");
          case VK_HOME: return Toolkit.getProperty("AWT.home", "Home");
          case VK_LEFT: return Toolkit.getProperty("AWT.left", "Left");
          case VK_UP: return Toolkit.getProperty("AWT.up", "Up");
          case VK_RIGHT: return Toolkit.getProperty("AWT.right", "Right");
          case VK_DOWN: return Toolkit.getProperty("AWT.down", "Down");
          case VK_BEGIN: return Toolkit.getProperty("AWT.begin", "Begin");

          // modifiers 
          case VK_SHIFT: return Toolkit.getProperty("AWT.shift", "Shift");
          case VK_CONTROL: return Toolkit.getProperty("AWT.control", "Control");
          case VK_ALT: return Toolkit.getProperty("AWT.alt", "Alt");
          case VK_META: return Toolkit.getProperty("AWT.meta", "Meta");
          case VK_ALT_GRAPH: return Toolkit.getProperty("AWT.altGraph", "Alt Graph");

          // punctuation
          case VK_COMMA: return Toolkit.getProperty("AWT.comma", "Comma");
          case VK_PERIOD: return Toolkit.getProperty("AWT.period", "Period");
          case VK_SLASH: return Toolkit.getProperty("AWT.slash", "Slash");
          case VK_SEMICOLON: return Toolkit.getProperty("AWT.semicolon", "Semicolon");
          case VK_EQUALS: return Toolkit.getProperty("AWT.equals", "Equals");
          case VK_OPEN_BRACKET: return Toolkit.getProperty("AWT.openBracket", "Open Bracket");
          case VK_BACK_SLASH: return Toolkit.getProperty("AWT.backSlash", "Back Slash");
          case VK_CLOSE_BRACKET: return Toolkit.getProperty("AWT.closeBracket", "Close Bracket");

          // numpad numeric keys handled below
          case VK_MULTIPLY: return Toolkit.getProperty("AWT.multiply", "NumPad *");
          case VK_ADD: return Toolkit.getProperty("AWT.add", "NumPad +");
          case VK_SEPARATOR: return Toolkit.getProperty("AWT.separator", "NumPad ,");
          case VK_SUBTRACT: return Toolkit.getProperty("AWT.subtract", "NumPad -");
          case VK_DECIMAL: return Toolkit.getProperty("AWT.decimal", "NumPad .");
          case VK_DIVIDE: return Toolkit.getProperty("AWT.divide", "NumPad /");
          case VK_DELETE: return Toolkit.getProperty("AWT.delete", "Delete");
          case VK_NUM_LOCK: return Toolkit.getProperty("AWT.numLock", "Num Lock");
          case VK_SCROLL_LOCK: return Toolkit.getProperty("AWT.scrollLock", "Scroll Lock");

          case VK_WINDOWS: return Toolkit.getProperty("AWT.windows", "Windows");
          case VK_CONTEXT_MENU: return Toolkit.getProperty("AWT.context", "Context Menu");

          case VK_F1: return Toolkit.getProperty("AWT.f1", "F1");
          case VK_F2: return Toolkit.getProperty("AWT.f2", "F2");
          case VK_F3: return Toolkit.getProperty("AWT.f3", "F3");
          case VK_F4: return Toolkit.getProperty("AWT.f4", "F4");
          case VK_F5: return Toolkit.getProperty("AWT.f5", "F5");
          case VK_F6: return Toolkit.getProperty("AWT.f6", "F6");
          case VK_F7: return Toolkit.getProperty("AWT.f7", "F7");
          case VK_F8: return Toolkit.getProperty("AWT.f8", "F8");
          case VK_F9: return Toolkit.getProperty("AWT.f9", "F9");
          case VK_F10: return Toolkit.getProperty("AWT.f10", "F10");
          case VK_F11: return Toolkit.getProperty("AWT.f11", "F11");
          case VK_F12: return Toolkit.getProperty("AWT.f12", "F12");
          case VK_F13: return Toolkit.getProperty("AWT.f13", "F13");
          case VK_F14: return Toolkit.getProperty("AWT.f14", "F14");
          case VK_F15: return Toolkit.getProperty("AWT.f15", "F15");
          case VK_F16: return Toolkit.getProperty("AWT.f16", "F16");
          case VK_F17: return Toolkit.getProperty("AWT.f17", "F17");
          case VK_F18: return Toolkit.getProperty("AWT.f18", "F18");
          case VK_F19: return Toolkit.getProperty("AWT.f19", "F19");
          case VK_F20: return Toolkit.getProperty("AWT.f20", "F20");
          case VK_F21: return Toolkit.getProperty("AWT.f21", "F21");
          case VK_F22: return Toolkit.getProperty("AWT.f22", "F22");
          case VK_F23: return Toolkit.getProperty("AWT.f23", "F23");
          case VK_F24: return Toolkit.getProperty("AWT.f24", "F24");

          case VK_PRINTSCREEN: return Toolkit.getProperty("AWT.printScreen", "Print Screen");
          case VK_INSERT: return Toolkit.getProperty("AWT.insert", "Insert");
          case VK_HELP: return Toolkit.getProperty("AWT.help", "Help");
          case VK_BACK_QUOTE: return Toolkit.getProperty("AWT.backQuote", "Back Quote");
          case VK_QUOTE: return Toolkit.getProperty("AWT.quote", "Quote");
			 
          case VK_KP_UP: return Toolkit.getProperty("AWT.up", "Up");
          case VK_KP_DOWN: return Toolkit.getProperty("AWT.down", "Down");
          case VK_KP_LEFT: return Toolkit.getProperty("AWT.left", "Left");
          case VK_KP_RIGHT: return Toolkit.getProperty("AWT.right", "Right");

          case VK_DEAD_GRAVE: return Toolkit.getProperty("AWT.deadGrave", "Dead Grave");
          case VK_DEAD_ACUTE: return Toolkit.getProperty("AWT.deadAcute", "Dead Acute");
          case VK_DEAD_CIRCUMFLEX: return Toolkit.getProperty("AWT.deadCircumflex", "Dead Circumflex");
          case VK_DEAD_TILDE: return Toolkit.getProperty("AWT.deadTilde", "Dead Tilde");
          case VK_DEAD_MACRON: return Toolkit.getProperty("AWT.deadMacron", "Dead Macron");
          case VK_DEAD_BREVE: return Toolkit.getProperty("AWT.deadBreve", "Dead Breve");
          case VK_DEAD_ABOVEDOT: return Toolkit.getProperty("AWT.deadAboveDot", "Dead Above Dot");
          case VK_DEAD_DIAERESIS: return Toolkit.getProperty("AWT.deadDiaeresis", "Dead Diaeresis");
          case VK_DEAD_ABOVERING: return Toolkit.getProperty("AWT.deadAboveRing", "Dead Above Ring");
          case VK_DEAD_DOUBLEACUTE: return Toolkit.getProperty("AWT.deadDoubleAcute", "Dead Double Acute");
          case VK_DEAD_CARON: return Toolkit.getProperty("AWT.deadCaron", "Dead Caron");
          case VK_DEAD_CEDILLA: return Toolkit.getProperty("AWT.deadCedilla", "Dead Cedilla");
          case VK_DEAD_OGONEK: return Toolkit.getProperty("AWT.deadOgonek", "Dead Ogonek");
          case VK_DEAD_IOTA: return Toolkit.getProperty("AWT.deadIota", "Dead Iota");
          case VK_DEAD_VOICED_SOUND: return Toolkit.getProperty("AWT.deadVoicedSound", "Dead Voiced Sound");
          case VK_DEAD_SEMIVOICED_SOUND: return Toolkit.getProperty("AWT.deadSemivoicedSound", "Dead Semivoiced Sound");

          case VK_AMPERSAND: return Toolkit.getProperty("AWT.ampersand", "Ampersand");
          case VK_ASTERISK: return Toolkit.getProperty("AWT.asterisk", "Asterisk");
          case VK_QUOTEDBL: return Toolkit.getProperty("AWT.quoteDbl", "Double Quote");
          case VK_LESS: return Toolkit.getProperty("AWT.Less", "Less");
          case VK_GREATER: return Toolkit.getProperty("AWT.greater", "Greater");
          case VK_BRACELEFT: return Toolkit.getProperty("AWT.braceLeft", "Left Brace");
          case VK_BRACERIGHT: return Toolkit.getProperty("AWT.braceRight", "Right Brace");
          case VK_AT: return Toolkit.getProperty("AWT.at", "At");
          case VK_COLON: return Toolkit.getProperty("AWT.colon", "Colon");
          case VK_CIRCUMFLEX: return Toolkit.getProperty("AWT.circumflex", "Circumflex");
          case VK_DOLLAR: return Toolkit.getProperty("AWT.dollar", "Dollar");
          case VK_EURO_SIGN: return Toolkit.getProperty("AWT.euro", "Euro");
          case VK_EXCLAMATION_MARK: return Toolkit.getProperty("AWT.exclamationMark", "Exclamation Mark");
          case VK_INVERTED_EXCLAMATION_MARK: return Toolkit.getProperty("AWT.invertedExclamationMark", "Inverted Exclamation Mark");
          case VK_LEFT_PARENTHESIS: return Toolkit.getProperty("AWT.leftParenthesis", "Left Parenthesis");
          case VK_NUMBER_SIGN: return Toolkit.getProperty("AWT.numberSign", "Number Sign");
          case VK_MINUS: return Toolkit.getProperty("AWT.minus", "Minus");
          case VK_PLUS: return Toolkit.getProperty("AWT.plus", "Plus");
          case VK_RIGHT_PARENTHESIS: return Toolkit.getProperty("AWT.rightParenthesis", "Right Parenthesis");
          case VK_UNDERSCORE: return Toolkit.getProperty("AWT.underscore", "Underscore");

          case VK_FINAL: return Toolkit.getProperty("AWT.final", "Final");
          case VK_CONVERT: return Toolkit.getProperty("AWT.convert", "Convert");
          case VK_NONCONVERT: return Toolkit.getProperty("AWT.noconvert", "No Convert");
          case VK_ACCEPT: return Toolkit.getProperty("AWT.accept", "Accept");
          case VK_MODECHANGE: return Toolkit.getProperty("AWT.modechange", "Mode Change");
	  case VK_KANA: return Toolkit.getProperty("AWT.kana", "Kana");
	  case VK_KANJI: return Toolkit.getProperty("AWT.kanji", "Kanji");
          case VK_ALPHANUMERIC: return Toolkit.getProperty("AWT.alphanumeric", "Alphanumeric");
	  case VK_KATAKANA: return Toolkit.getProperty("AWT.katakana", "Katakana");
	  case VK_HIRAGANA: return Toolkit.getProperty("AWT.hiragana", "Hiragana");
	  case VK_FULL_WIDTH: return Toolkit.getProperty("AWT.fullWidth", "Full-Width");
	  case VK_HALF_WIDTH: return Toolkit.getProperty("AWT.halfWidth", "Half-Width");
	  case VK_ROMAN_CHARACTERS: return Toolkit.getProperty("AWT.romanCharacters", "Roman Characters");
	  case VK_ALL_CANDIDATES: return Toolkit.getProperty("AWT.allCandidates", "All Candidates");
	  case VK_PREVIOUS_CANDIDATE: return Toolkit.getProperty("AWT.previousCandidate", "Previous Candidate");
	  case VK_CODE_INPUT: return Toolkit.getProperty("AWT.codeInput", "Code Input");
	  case VK_JAPANESE_KATAKANA: return Toolkit.getProperty("AWT.japaneseKatakana", "Japanese Katakana");
	  case VK_JAPANESE_HIRAGANA: return Toolkit.getProperty("AWT.japaneseHiragana", "Japanese Hiragana");
	  case VK_JAPANESE_ROMAN: return Toolkit.getProperty("AWT.japaneseRoman", "Japanese Roman");
	  case VK_KANA_LOCK: return Toolkit.getProperty("AWT.kanaLock", "Kana Lock");
	  case VK_INPUT_METHOD_ON_OFF: return Toolkit.getProperty("AWT.inputMethodOnOff", "Input Method On/Off");

          case VK_AGAIN: return Toolkit.getProperty("AWT.again", "Again");
          case VK_UNDO: return Toolkit.getProperty("AWT.undo", "Undo");
          case VK_COPY: return Toolkit.getProperty("AWT.copy", "Copy");
          case VK_PASTE: return Toolkit.getProperty("AWT.paste", "Paste");
          case VK_CUT: return Toolkit.getProperty("AWT.cut", "Cut");
          case VK_FIND: return Toolkit.getProperty("AWT.find", "Find");
          case VK_PROPS: return Toolkit.getProperty("AWT.props", "Props");
          case VK_STOP: return Toolkit.getProperty("AWT.stop", "Stop");
        }

        if (keyCode >= VK_NUMPAD0 && keyCode <= VK_NUMPAD9) {
            String numpad = Toolkit.getProperty("AWT.numpad", "NumPad");
	    char c = (char)(keyCode - VK_NUMPAD0 + '0');
            return numpad + "-" + c;
        }

        String unknown = Toolkit.getProperty("AWT.unknown", "Unknown");
        return unknown + " keyCode: 0x" + Integer.toString(keyCode, 16);
    }

    /**
     * Returns a <code>String</code> describing the modifier key(s),
     * such as "Shift", or "Ctrl+Shift".  These strings can be
     * localized by changing the <code>awt.properties</code> file.
     * <p>
     * Note that <code>InputEvent.ALT_MASK</code> and
     * <code>InputEvent.BUTTON2_MASK</code> have the same value,
     * so the string "Alt" is returned for both modifiers.  Likewise,
     * <code>InputEvent.META_MASK</code> and
     * <code>InputEvent.BUTTON3_MASK</code> have the same value,
     * so the string "Meta" is returned for both modifiers.
     *
     * @return string a text description of the combination of modifier
     *                keys that were held down during the event
     * @see InputEvent#getModifiersExText(int)
     */
    public static String getKeyModifiersText(int modifiers) {
        StringBuffer buf = new StringBuffer();
        if ((modifiers & InputEvent.META_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.meta", "Meta"));
            buf.append("+");
        }
        if ((modifiers & InputEvent.CTRL_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.control", "Ctrl"));
            buf.append("+");
        }
        if ((modifiers & InputEvent.ALT_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.alt", "Alt"));
            buf.append("+");
        }
        if ((modifiers & InputEvent.SHIFT_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.shift", "Shift"));
            buf.append("+");
        }
        if ((modifiers & InputEvent.ALT_GRAPH_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.altGraph", "Alt Graph"));
            buf.append("+");
        }
        if ((modifiers & InputEvent.BUTTON1_MASK) != 0) {
            buf.append(Toolkit.getProperty("AWT.button1", "Button1"));
            buf.append("+");
        }
        if (buf.length() > 0) {
            buf.setLength(buf.length()-1); // remove trailing '+'
        }
        return buf.toString();
    }


    /** 
     * Returns whether the key in this event is an "action" key.
     * Typically an action key does not fire a unicode character and is
     * not a modifier key.
     *
     * @return <code>true</code> if the key is an "action" key,
     *         <code>false</code> otherwise
     */
    public boolean isActionKey() {
        switch (keyCode) {
          case VK_HOME:
          case VK_END:
          case VK_PAGE_UP:
          case VK_PAGE_DOWN:
          case VK_UP:
          case VK_DOWN:
          case VK_LEFT:
          case VK_RIGHT:
          case VK_BEGIN:

	  case VK_KP_LEFT: 
	  case VK_KP_UP: 
	  case VK_KP_RIGHT: 
	  case VK_KP_DOWN: 

          case VK_F1:
          case VK_F2:
          case VK_F3:
          case VK_F4:
          case VK_F5:
          case VK_F6:
          case VK_F7:
          case VK_F8:
          case VK_F9:
          case VK_F10:
          case VK_F11:
          case VK_F12:
          case VK_F13:
          case VK_F14:
          case VK_F15:
          case VK_F16:
          case VK_F17:
          case VK_F18:
          case VK_F19:
          case VK_F20:
          case VK_F21:
          case VK_F22:
          case VK_F23:
          case VK_F24:
          case VK_PRINTSCREEN:
          case VK_SCROLL_LOCK:
          case VK_CAPS_LOCK:
          case VK_NUM_LOCK:
          case VK_PAUSE:
          case VK_INSERT:

          case VK_FINAL:
          case VK_CONVERT:
          case VK_NONCONVERT:
          case VK_ACCEPT:
          case VK_MODECHANGE:
	  case VK_KANA:
	  case VK_KANJI:
          case VK_ALPHANUMERIC:
	  case VK_KATAKANA:
	  case VK_HIRAGANA:
	  case VK_FULL_WIDTH:
	  case VK_HALF_WIDTH:
	  case VK_ROMAN_CHARACTERS:
	  case VK_ALL_CANDIDATES:
	  case VK_PREVIOUS_CANDIDATE:
	  case VK_CODE_INPUT:
	  case VK_JAPANESE_KATAKANA:
	  case VK_JAPANESE_HIRAGANA:
	  case VK_JAPANESE_ROMAN:
	  case VK_KANA_LOCK:
	  case VK_INPUT_METHOD_ON_OFF:

          case VK_AGAIN:
          case VK_UNDO:
          case VK_COPY:
          case VK_PASTE:
          case VK_CUT:
          case VK_FIND:
          case VK_PROPS:
          case VK_STOP:

          case VK_HELP:
          case VK_WINDOWS:
          case VK_CONTEXT_MENU:
              return true;
        }
        return false;
    }

    /**
     * Returns a parameter string identifying this event.
     * This method is useful for event logging and for debugging.
     *
     * @return a string identifying the event and its attributes
     */
    public String paramString() {
        StringBuffer str = new StringBuffer(100);

        switch (id) {
          case KEY_PRESSED:
            str.append("KEY_PRESSED");
            break;
          case KEY_RELEASED:
            str.append("KEY_RELEASED");
            break;
          case KEY_TYPED:
            str.append("KEY_TYPED");
            break;
          default:
            str.append("unknown type");
            break;
        }

        str.append(",keyCode=").append(keyCode); 
        str.append(",keyText=").append(getKeyText(keyCode));

        /* Some keychars don't print well, e.g. escape, backspace,
         * tab, return, delete, cancel.  Get keyText for the keyCode 
         * instead of the keyChar.  
         */
        str.append(",keyChar=");
        switch (keyChar) {
          case '\b':
            str.append(getKeyText(VK_BACK_SPACE));
            break;
          case '\t':
            str.append(getKeyText(VK_TAB));
            break;
          case '\n':
            str.append(getKeyText(VK_ENTER));
            break;
          case '\u0018':
            str.append(getKeyText(VK_CANCEL));
            break;
          case '\u001b':
            str.append(getKeyText(VK_ESCAPE));
            break;
          case '\u007f':
            str.append(getKeyText(VK_DELETE));
            break;
          case CHAR_UNDEFINED:
            str.append(Toolkit.getProperty("AWT.undefined", "Undefined"));
            str.append(" keyChar");
            break;
          default:
            str.append("'").append(keyChar).append("'");
            break;
        }

        if (getModifiers() != 0) {
            str.append(",modifiers=").append(getKeyModifiersText(modifiers));
        }
        if (getModifiersEx() != 0) {
            str.append(",extModifiers=").append(getModifiersExText(modifiers));
        }

        str.append(",keyLocation="); 
        switch (keyLocation) {
          case KEY_LOCATION_UNKNOWN:
            str.append("KEY_LOCATION_UNKNOWN");
            break;
          case KEY_LOCATION_STANDARD:
            str.append("KEY_LOCATION_STANDARD");
            break;
          case KEY_LOCATION_LEFT:
            str.append("KEY_LOCATION_LEFT");
            break;
          case KEY_LOCATION_RIGHT:
            str.append("KEY_LOCATION_RIGHT");
            break;
          case KEY_LOCATION_NUMPAD:
            str.append("KEY_LOCATION_NUMPAD");
            break;
          default:
            str.append("KEY_LOCATION_UNKNOWN");
            break;
        }

        return str.toString();
    }

    /**
     * Sets new modifiers by the old ones. The key modifiers 
     * override overlaping mouse modifiers.
     */
    private void setNewModifiers() {
	if ((modifiers & SHIFT_MASK) != 0) {
	    modifiers |= SHIFT_DOWN_MASK;
	}
	if ((modifiers & ALT_MASK) != 0) {
	    modifiers |= ALT_DOWN_MASK;
	}
	if ((modifiers & CTRL_MASK) != 0) {
	    modifiers |= CTRL_DOWN_MASK;
	}
	if ((modifiers & META_MASK) != 0) {
	    modifiers |= META_DOWN_MASK;
	}
	if ((modifiers & ALT_GRAPH_MASK) != 0) {
	    modifiers |= ALT_GRAPH_DOWN_MASK;
	}
	if ((modifiers & BUTTON1_MASK) != 0) {
	    modifiers |= BUTTON1_DOWN_MASK;
	}
    }

    /**
     * Sets old modifiers by the new ones. 
     */
    private void setOldModifiers() {
	if ((modifiers & SHIFT_DOWN_MASK) != 0) {
	    modifiers |= SHIFT_MASK;
	}
	if ((modifiers & ALT_DOWN_MASK) != 0) {
	    modifiers |= ALT_MASK;
	}
	if ((modifiers & CTRL_DOWN_MASK) != 0) {
	    modifiers |= CTRL_MASK;
	}
	if ((modifiers & META_DOWN_MASK) != 0) {
	    modifiers |= META_MASK;
	}
	if ((modifiers & ALT_GRAPH_DOWN_MASK) != 0) {
	    modifiers |= ALT_GRAPH_MASK;
	}
	if ((modifiers & BUTTON1_DOWN_MASK) != 0) {
	    modifiers |= BUTTON1_MASK;
	}
    }

    /**
     * Sets new modifiers by the old ones. The key modifiers 
     * override overlaping mouse modifiers.
     * @serial
     */
    private void readObject(ObjectInputStream s)
      throws IOException, ClassNotFoundException {
	s.defaultReadObject();
        if (getModifiers() != 0 && getModifiersEx() == 0) {
	    setNewModifiers();    
	}
    }
}

