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java.lang.Objectdice_war.AITemplate
dice_war.AI.GoAhead
public class GoAhead
An example of AI, the strategy is simple, attack if it's attackable. arrange more new dices to the nodes which have more enemies in neighbor
| Field Summary |
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| Fields inherited from class dice_war.AITemplate |
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edge, edgeList, MAX_DICE, myCountry, nodes, probabilityTable |
| Constructor Summary | |
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GoAhead()
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| Method Summary | |
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protected void |
arrangeNewDices(int nNewDice)
the core of game play, when it's your turn, UserInterface will call this method. |
protected void |
main()
the core of game play, when it's your turn, UserInterface will call this method. |
| Methods inherited from class dice_war.AITemplate |
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appendNewDice, attack, isAttackable, run |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public GoAhead()
| Method Detail |
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protected void main()
AITemplate
main in class AITemplateprotected void arrangeNewDices(int nNewDice)
AITemplate
arrangeNewDices in class AITemplate
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