Liwei Chan (詹力韋) recieved his PhD. in 2010 and Master degree in 2004 from Image and Vision Lab & iAgent Lab at Graduate Institute of Networking and Multimedia, National Taiwan University, and his bachelor degree from Fu Jen Catholic University in 2002.
2019.08 -- Turning into an
Associate Professor
2016.08 -- Joining NCTU, Taiwan, as an
Assistant Professor
2015.05 -- Joining KMD, Keio University, as an
Assistant Professor
2013.09 -- Joining Intel-NTU Connected Context Computing Center, as an
Assistant Researcher.
2012.09 -- Joining CITI, Academia Sinica, as a
PostDoc researcher in Taiwan.
2011.09 -- Entering Military Service in Taiwan.
2010.10 -- Working with Patrick Baudisch as a PostDoc researcher, in Hasso Plattner Institute, Germany.
Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces
To appear in proceeding of ACM CHI 2024 [ paper ] [ video ] [ talk ]
ACM CHI 2024 Best Paper Award
BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs
In proceeding of IMWUT 2023, Issue 4 [ paper ] [ video ]
LapTouch: Using the Lap for Seated Touch Interaction with HMDs
in proceeding of IMWUT 2023, Issue 3 [ paper ] [ video ]
A feeling of déjà vu: The Effects of Avatar Appearance-Similarity on Persuasiveness in Social Virtual Reality
Seated-Walking: A Walking-in-Place Technique for Seated VR
Demonstrated in ACM SIGGRAPH 2023 Immersive Pavilion [ paper ] [ video ]
Interaction Design With Multi-objective Bayesian Optimization
in proceeding of IEEE Pervasive Computing, 2023 [ paper ] [ video ]
RealityLens: A User Interface for Blending Customized Physical World View into Virtual Reality
Investigating Positive and Negative Qalities of Human-in-the-Loop Optimization for Designing Interaction Techniques
in proceeding of CHI 2022 [ paper ]
ACM CHI 2022 Best Paper Honorable Mention Award
Predicting Opportune Moments to Deliver Notifications in Virtual Reality
Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles
WristDial: An Eyes-Free Integer-Value Input Method by Quantizing the Wrist Rotation
in International Journal of Human–Computer Interaction, 13 Apr 2021. [ paper ]
HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction
Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment
Director-360: Introducing Camera Handling to 360 Cameras
in proceeding of MobileHCI 2020 [ paper ] [ video ]
OmniGlobeVR: A Collaborative 360-Degree Communication System for VR
A Skin-Stroke Display on the Eye-Ring through Head-Mounted Displays
in proceeding of CHI 2020 [ paper ] [ video ]
ACM CHI 2020 Best Paper Honorable Mention Award ( award list )
Pull-Ups: Enhancing Suspension Activities with Body-Scale Kinesthetic Force Feedbacks for Virtual Reality
in proceeding of UIST 2019 [ paper ] [ video ]
Siggraph Asia 2019 Emerging Technology Best Demo Award voted by attendees ( award list )
FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays
TilePoP: Tile-type Pop-up Prop for Virtual Reality
in proceeding of UIST 2019 [ paper ] [ video ]
UIST 2019 Best Paper Honorable-Mentioned Award
SeeingHaptics: Visualizations for Communicating Haptic Designs
in proceeding of MobileHCI 2019 [ video ]
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality
in proceeding of IEEE VR 2019 [ paper ] [ video ]
PhantomLegs: Reducing Virtual Reality Sickness using Head-Worn Haptic Devices
in proceeding of IEEE VR 2019 [ paper ] [ video ]
ThermalBracelet : Exploring Thermal Haptic Feedback Around the Wrist
FacePush: Introducing Normal Force on Face with Head-Mounted Displays
ShareSpace: Facilitating Shared Use of the Physical Space by both VR Head-Mounted Display and External Users
PinchMove: Improved Accuracy of User Mobility for Near-Field Navigation in Virtual Environments
In MobileHCI 2018, 11 pages [ paper ] [ video ]
Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360 Video Using Spatial Picture-in-Picture Previews
Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues
FrontFace: Facilitating Communication Between HMD Users and Outsiders Using Front-Facing-Screen HMDs
In MobileHCI 2017, 5 pages [ paper ] [ video ]
Wakeboarding: An Exertion Game in Virtual Reality
In SIGGRAPH 2017, VR Village. [ paper ] [ video ]
ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays
In Proceedings of CHI 2017, 5 pages. [ paper ] [ video ] [ slide ]
EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display
VR Planet: Interface for Meta-View and Feet Interaction of VR Contents
In SIGGRAPH 2016, E-Tech. [ paper ] [ video ] [ slide ]
DigitSpace: Thumb-to-Fingers Touch Interfaces for One-handed and Eyes-free Interactions
In Proceedings of CHI 2016, 10 pages. [ paper ] [ video ] [ slide ]
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring
In Proceedings of UIST 2015, 8 pages. [ paper ] [ video ] [ slides ]
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip
ThirdHand: Wearing a Robotic Arm to Experience Rich Force Feedback
In SIGGRAPH Asia 2015, E-Tech. [ paper ] [ video ]
PalmGesture: Using Palms as Gesture Interfaces for Eyes-free Input
In Proceedings of MobileHCI 2015, 4 pages. [ paper ] [ video ]
Multi-Display Map Touring with Tangible Widget.
In Proceedings of ACM Multimedia 2010, 4 pages. [ paper ] [ video ]
Public Issues of Projected User Interface
In Proceedings of CHI 2010 Extended Abstract, 10 pages. [ paper ]
On Top of Tabletop: a Virtual Touch Panel Display
In Proceedings of IEEE Tabletops 2008, 8 pages. [ paper ]
i-m-Top: An Interactive Multi-Resolution Tabletop System Accommodating To Multi-Resolution Human Vision
In Proceedings of IEEE Tabletops 2008, 8 pages. [ paper ]
Gesture-based Interaction for a Magic Crystal Ball
In Proceedings of ACM VRST 2007, 10 pages. [ paper ]
Collaborative Localization – Enhancing WiFi-Based Position Estimation with Neighborhood Links in Clusters
In Proceedings of Pervasive 2006, 18 pages. [ paper ]
A Panorama-Based Interface for Interacting with the Physical Environment Using Orientation-Aware Handhelds
In UbiComp 2005, poster. [ paper ]